Virtual reality in episodic memory research: A review
SA Smith - Psychonomic bulletin & review, 2019 - Springer
Although virtual reality (VR) is a promising tool for the investigation of episodic memory
phenomena, to date there has been relatively little examination of how learning mechanisms …
phenomena, to date there has been relatively little examination of how learning mechanisms …
Design factors for educationally effective animations and simulations
This paper reviews research on learning from dynamic visual representations and offers
principles for the design of animations and simulations that assure their educational …
principles for the design of animations and simulations that assure their educational …
Digital twin and web-based virtual gaming technologies for online education: A case of construction management and engineering
SME Sepasgozar - Applied Sciences, 2020 - mdpi.com
Mixed reality is advancing exponentially in some innovative industries, including
manufacturing and aerospace. However, advanced applications of these technologies in …
manufacturing and aerospace. However, advanced applications of these technologies in …
The ICAP framework: Linking cognitive engagement to active learning outcomes
This article describes the ICAP framework that defines cognitive engagement activities on
the basis of students' overt behaviors and proposes that engagement behaviors can be …
the basis of students' overt behaviors and proposes that engagement behaviors can be …
Translating the ICAP theory of cognitive engagement into practice
ICAP is a theory of active learning that differentiates students' engagement based on their
behaviors. ICAP postulates that Interactive engagement, demonstrated by co‐generative …
behaviors. ICAP postulates that Interactive engagement, demonstrated by co‐generative …
Active‐constructive‐interactive: A conceptual framework for differentiating learning activities
MTH Chi - Topics in cognitive science, 2009 - Wiley Online Library
Active, constructive, and interactive are terms that are commonly used in the cognitive and
learning sciences. They describe activities that can be undertaken by learners. However, the …
learning sciences. They describe activities that can be undertaken by learners. However, the …
ARBOOK: Development and assessment of a tool based on augmented reality for anatomy
J Ferrer-Torregrosa, J Torralba, MA Jimenez… - Journal of Science …, 2015 - Springer
The evolution of technologies and the development of new tools with educational purposes
are growing up. This work presents the experience of a new tool based on augmented …
are growing up. This work presents the experience of a new tool based on augmented …
The effect of game–based immersive virtual reality learning environment on learning outcomes: designing an intrinsic integrated educational game for pre–class …
A Shi, Y Wang, N Ding - Interactive Learning Environments, 2022 - Taylor & Francis
As an emerging learning platform, game-based immersive virtual reality learning
environments (GIVRLEs) have the potential to solve difficult teaching problems. This study …
environments (GIVRLEs) have the potential to solve difficult teaching problems. This study …
Spatial reasoning with external visualizations: What matters is what you see, not whether you interact
Three experiments examined the effects of interactive visualizations and spatial abilities on
a task requiring participants to infer and draw cross sections of a three‐dimensional (3D) …
a task requiring participants to infer and draw cross sections of a three‐dimensional (3D) …
Design considerations for immersive virtual reality applications for older adults: a scoping review
Immersive virtual reality (iVR) has gained considerable attention recently with increasing
affordability and accessibility of the hardware. iVR applications for older adults present …
affordability and accessibility of the hardware. iVR applications for older adults present …