Virtual reality in episodic memory research: A review

SA Smith - Psychonomic bulletin & review, 2019 - Springer
Although virtual reality (VR) is a promising tool for the investigation of episodic memory
phenomena, to date there has been relatively little examination of how learning mechanisms …

Design factors for educationally effective animations and simulations

JL Plass, BD Homer, EO Hayward - Journal of Computing in Higher …, 2009 - Springer
This paper reviews research on learning from dynamic visual representations and offers
principles for the design of animations and simulations that assure their educational …

Digital twin and web-based virtual gaming technologies for online education: A case of construction management and engineering

SME Sepasgozar - Applied Sciences, 2020 - mdpi.com
Mixed reality is advancing exponentially in some innovative industries, including
manufacturing and aerospace. However, advanced applications of these technologies in …

The ICAP framework: Linking cognitive engagement to active learning outcomes

MTH Chi, R Wylie - Educational psychologist, 2014 - Taylor & Francis
This article describes the ICAP framework that defines cognitive engagement activities on
the basis of students' overt behaviors and proposes that engagement behaviors can be …

Translating the ICAP theory of cognitive engagement into practice

MTH Chi, J Adams, EB Bogusch, C Bruchok… - Cognitive …, 2018 - Wiley Online Library
ICAP is a theory of active learning that differentiates students' engagement based on their
behaviors. ICAP postulates that Interactive engagement, demonstrated by co‐generative …

Active‐constructive‐interactive: A conceptual framework for differentiating learning activities

MTH Chi - Topics in cognitive science, 2009 - Wiley Online Library
Active, constructive, and interactive are terms that are commonly used in the cognitive and
learning sciences. They describe activities that can be undertaken by learners. However, the …

ARBOOK: Development and assessment of a tool based on augmented reality for anatomy

J Ferrer-Torregrosa, J Torralba, MA Jimenez… - Journal of Science …, 2015 - Springer
The evolution of technologies and the development of new tools with educational purposes
are growing up. This work presents the experience of a new tool based on augmented …

The effect of game–based immersive virtual reality learning environment on learning outcomes: designing an intrinsic integrated educational game for pre–class …

A Shi, Y Wang, N Ding - Interactive Learning Environments, 2022 - Taylor & Francis
As an emerging learning platform, game-based immersive virtual reality learning
environments (GIVRLEs) have the potential to solve difficult teaching problems. This study …

Spatial reasoning with external visualizations: What matters is what you see, not whether you interact

M Keehner, M Hegarty, C Cohen… - Cognitive …, 2008 - Wiley Online Library
Three experiments examined the effects of interactive visualizations and spatial abilities on
a task requiring participants to infer and draw cross sections of a three‐dimensional (3D) …

Design considerations for immersive virtual reality applications for older adults: a scoping review

K Ijaz, TTM Tran, AB Kocaballi, RA Calvo… - Multimodal …, 2022 - mdpi.com
Immersive virtual reality (iVR) has gained considerable attention recently with increasing
affordability and accessibility of the hardware. iVR applications for older adults present …