Using active video games for physical activity promotion: a systematic review of the current state of research

W Peng, JC Crouse, JH Lin - Health education & behavior, 2013 - journals.sagepub.com
This systematic review evaluates interventions using active video games (AVGs) to increase
physical activity and summarizes laboratory studies quantifying intensity of AVG play among …

Active video games and health indicators in children and youth: a systematic review

AG LeBlanc, JP Chaput, A McFarlane, RC Colley… - PloS one, 2013 - journals.plos.org
Background Active video games (AVGs) have gained interest as a way to increase physical
activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has …

The relationship between cell phone use, physical and sedentary activity, and cardiorespiratory fitness in a sample of US college students

A Lepp, JE Barkley, GJ Sanders, M Rebold… - International Journal of …, 2013 - Springer
Background Today's cell phones increase opportunities for activities traditionally defined as
sedentary behaviors (eg, surfing the internet, playing video games). People who participate …

Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

W Peng, JH Lin, J Crouse - Cyberpsychology, Behavior, and Social …, 2011 - liebertpub.com
This article reports a meta-analysis of energy expenditure (EE) of playing active video
games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were …

A meta‐analysis of active video games on health outcomes among children and adolescents

Z Gao, S Chen, D Pasco, Z Pope - Obesity reviews, 2015 - Wiley Online Library
This meta‐analysis synthesizes current literature concerning the effects of active video
games (AVGs) on children/adolescents' health‐related outcomes. A total of 512 published …

Efficacy of Nintendo Wii training on mechanical leg muscle function and postural balance in community-dwelling older adults: a randomized controlled trial

MG Jorgensen, U Laessoe… - … Series A: Biomedical …, 2013 - academic.oup.com
Background. Older adults show increased risk of falling and major risk factors include
impaired lower extremity muscle strength and postural balance. However, the potential …

Energy cost of exergaming: a comparison of the energy cost of 6 forms of exergaming

BW Bailey, K McInnis - Archives of pediatrics & adolescent …, 2011 - jamanetwork.com
Objective To determine the relative effect of interactive digital exercise that features player
movement (ie, exergames) on energy expenditure among children of various body mass …

[PDF][PDF] El efecto de los videojuegos en variables sociales, psicológicas y fisiológicas en niños y adolescentes

JM Jiménez, YC Araya - … tendencias en Educación Física, deporte y …, 2012 - redalyc.org
El propósito de este trabajo será presentar evidencia científica acerca de los efectos del uso
de los videojuegos en aspectos de la vida social de niños y adolescentes, así como …

Impact of an active video game on healthy children's physical activity

T Baranowski, D Abdelsamad, J Baranowski… - …, 2012 - publications.aap.org
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active
video game spontaneously engage in more physical activity than those receiving an inactive …

Acute cognitively engaging exergame-based physical activity enhances executive functions in adolescents

V Benzing, T Heinks, N Eggenberger, M Schmidt - PloS one, 2016 - journals.plos.org
The study aimed to elucidate the influence of cognitive engagement comprised in an acute
bout of exergame-based physical activity on executive functions (inhibition, cognitive …