[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

M Won, DAK Ungu, H Matovu, DF Treagust… - Computers & …, 2023 - Elsevier
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and …

VR games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games

A Theodoropoulos, A Antoniou - Applied Sciences, 2022 - mdpi.com
In recent years, the use of VR games in cultural heritage has been growing. VR Games have
increasingly found their way into museums and exhibitions, highlighting the increasing …

[HTML][HTML] What is novel about the Metaverse?

S Richter, A Richter - International Journal of Information Management, 2023 - Elsevier
The Metaverse is not a radical departure. It is an incremental evolution. Previous virtual
worlds, like Second Life, have laid the groundwork for the development of the Metaverse by …

Intelligent cathedrals: Using augmented reality, virtual reality, and artificial intelligence to provide an intense cultural, historical, and religious visitor experience

O Allal-Chérif - Technological Forecasting and Social Change, 2022 - Elsevier
It is no longer possible to enter the Notre-Dame cathedral in Paris, the most visited
monument in the world, since its fire on April 15, 2019. The COVID-19 pandemic has made …

Interaction in extended reality applications for cultural heritage

V Okanovic, I Ivkovic-Kihic, D Boskovic, B Mijatovic… - Applied Sciences, 2022 - mdpi.com
Digital technologies in the modern era are almost mandatory for the presentation of all types
of cultural heritage. Virtual depictions of crafts and traditions offer the users the possibility of …

[HTML][HTML] An empirical study on user experience evaluation of VR interface in digital museums

X Pei, S Fu, T Jiang - Data and Information Management, 2023 - Elsevier
Virtual reality (VR) has been increasingly introduced to digital museums to enable more
immersive experiences. However, there is a lack of comprehensive evaluation for user …

Immersive media experience: a survey of existing methods and tools for human influential factors assessment

MA Moinnereau, AA de Oliveira Jr, TH Falk - Quality and User Experience, 2022 - Springer
Virtual reality (VR) applications, especially those where the user is untethered to a computer,
are becoming more prevalent as new hardware is developed, computational power and …

A review of immersive technologies, knowledge representation, and AI for human-centered digital experiences

N Partarakis, X Zabulis - Electronics, 2024 - mdpi.com
The evolution of digital technologies has resulted in the emergence of diverse interaction
technologies. In this paper, we conducted a review of seven domains under a human-centric …

From physical to virtual art exhibitions and beyond: Survey and some issues for consideration for the metaverse

S Sylaiou, P Dafiotis, D Koukopoulos… - Journal of Cultural …, 2024 - Elsevier
This manuscript addresses the increasing importance of Extended Reality (XR) in art
exhibitions. It elaborates on the technologies employed, design issues, pertinent aims, and …

Examining presence in immersive virtual reality and website interfaces through the cognitive fit and cognitive load theories

V Martínez-Molés, C Pérez-Cabañero… - International Journal of …, 2024 - emerald.com
Purpose The purpose of this paper is to assess the effects of presence on users' information
processing in mediated visualizations using immersive virtual reality (VR) and websites …