A review of real-time strategy game AI

G Robertson, I Watson - Ai Magazine, 2014 - ojs.aaai.org
This literature review covers AI techniques used for real-time strategy video games, focusing
specifically on StarCraft. It finds that the main areas of current academic research are in …

A survey of real-time strategy game AI research and competition in StarCraft

S Ontanón, G Synnaeve, A Uriarte… - … Intelligence and AI …, 2013 - ieeexplore.ieee.org
This paper presents an overview of the existing work on AI for real-time strategy (RTS)
games. Specifically, we focus on the work around the game StarCraft, which has emerged in …

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

E Langbehn, F Steinicke, M Lappe, GF Welch… - ACM Transactions on …, 2018 - dl.acm.org
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …

A review of computational intelligence in RTS games

R Lara-Cabrera, C Cotta… - 2013 IEEE Symposium …, 2013 - ieeexplore.ieee.org
Real-time strategy games offer a wide variety of fundamental AI research challenges. Most
of these challenges have applications outside the game domain. This paper provides a …

A data mining approach to strategy prediction

BG Weber, M Mateas - 2009 IEEE Symposium on …, 2009 - ieeexplore.ieee.org
We present a data mining approach to opponent modeling in strategy games. Expert
gameplay is learned by applying machine learning techniques to large collections of game …

Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft: Broodwar

S Wender, I Watson - 2012 IEEE conference on computational …, 2012 - ieeexplore.ieee.org
This paper presents an evaluation of the suitability of reinforcement learning (RL) algorithms
to perform the task of micro-managing combat units in the commercial real-time strategy …

Raycasting in virtual reality

K Pietroszek - Encyclopedia of computer graphics and games, 2024 - Springer
While ray tracing has been around for quite a while, it has only recently become a popular
topic in the gaming community. With the recent introduction of process-effective algorithms …

A Bayesian model for RTS units control applied to StarCraft

G Synnaeve, P Bessiere - 2011 IEEE Conference on …, 2011 - ieeexplore.ieee.org
In real-time strategy games (RTS), the player must reason about high-level strategy and
planning while having effective tactics and even individual units micro-management …

RTS AI problems and techniques

S Ontanón, G Synnaeve, A Uriarte, F Richoux… - … of Computer Graphics …, 2024 - Springer
While ray tracing has been around for quite a while, it has only recently become a popular
topic in the gaming community. With the recent introduction of process-effective algorithms …

Combining case-based reasoning and reinforcement learning for unit navigation in real-time strategy game AI

S Wender, I Watson - … : 22nd International Conference, ICCBR 2014, Cork …, 2014 - Springer
This paper presents a navigation component based on a hybrid case-based reasoning
(CBR) and reinforcement learning (RL) approach for an AI agent in a real-time strategy …