“Are We Now Post-COVID?”: Exploring Post-COVID Futures Through a Gamified Story Completion Method
COVID-19 has heavily impacted our lives. To date, the ongoing pandemic continues to
cause dramatic societal changes and raises shared sentiments of uncertainty for our future …
cause dramatic societal changes and raises shared sentiments of uncertainty for our future …
Personalized gaming for motivating social and behavioral science participation
C Harteveld, SC Sutherland - Proceedings of the 2017 ACM workshop …, 2017 - dl.acm.org
Game-like environments are increasingly used for conducting research due to the
affordances that such environments offer. However, the problem remains that such …
affordances that such environments offer. However, the problem remains that such …
Introducing gamettes: A playful approach for capturing decision-making for informing behavioral models
Agent-based simulations are widely used for modeling human behavior in various contexts.
However, such simulations may oversimplify human decision-making. We propose the use …
However, such simulations may oversimplify human decision-making. We propose the use …
Progression maps: conceptualizing narrative structure for interaction design support
Interactive narratives are frequently designed for learning and training applications, such as
social training. In these contexts, designers may be inexperienced in storytelling and …
social training. In these contexts, designers may be inexperienced in storytelling and …
Exploring the Role of AI-Generated Feedback Tangential to Learning Outcomes
Students are often tasked in engaging with activities where they have to learn skills that are
tangential to the learning outcomes of a course, such as learning a new software. The issue …
tangential to the learning outcomes of a course, such as learning a new software. The issue …
Gamifying psychological assessment: insights from gamifying the thematic apperception test
Gamification and serious games have the capacity to increase engagement in often non-
engaging contexts such as a test. In this study, we gamified a psychological test, the …
engaging contexts such as a test. In this study, we gamified a psychological test, the …
The development of a methodology for gamifying surveys
While some promising early work exists, gamified surveys are still not widespread. In this
work-in-progress paper, we present our methodology for gamifying surveys, which combines …
work-in-progress paper, we present our methodology for gamifying surveys, which combines …
RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games
Increasing numbers of people represent themselves in legal disputes—known as pro se
litigants. Many lack the skills, experience, or knowledge to navigate legal proceedings …
litigants. Many lack the skills, experience, or knowledge to navigate legal proceedings …
Mapping the unmappable: reimagining visual representations of interactive narrative
The complexity of interactive narratives inspired a variety of visual aids and graphical
interfaces that support authoring tasks. This chapter analyzes the visual interface of popular …
interfaces that support authoring tasks. This chapter analyzes the visual interface of popular …
The Teaching Efficacy of the Protégé Effect in Gamified Education
Researchers and designers have considered how gamification can make education more
effective. In this paper, the role of player-character relationships is considered. Designers …
effective. In this paper, the role of player-character relationships is considered. Designers …