“Are We Now Post-COVID?”: Exploring Post-COVID Futures Through a Gamified Story Completion Method

GM Troiano, M Wood, MF Sonbudak… - Proceedings of the …, 2021 - dl.acm.org
COVID-19 has heavily impacted our lives. To date, the ongoing pandemic continues to
cause dramatic societal changes and raises shared sentiments of uncertainty for our future …

Personalized gaming for motivating social and behavioral science participation

C Harteveld, SC Sutherland - Proceedings of the 2017 ACM workshop …, 2017 - dl.acm.org
Game-like environments are increasingly used for conducting research due to the
affordances that such environments offer. However, the problem remains that such …

Introducing gamettes: A playful approach for capturing decision-making for informing behavioral models

O Mohaddesi, Y Sun, R Azghandi, R Doroudi… - Proceedings of the …, 2020 - dl.acm.org
Agent-based simulations are widely used for modeling human behavior in various contexts.
However, such simulations may oversimplify human decision-making. We propose the use …

Progression maps: conceptualizing narrative structure for interaction design support

E Carstensdottir, N Partlan, S Sutherland… - Proceedings of the …, 2020 - dl.acm.org
Interactive narratives are frequently designed for learning and training applications, such as
social training. In these contexts, designers may be inexperienced in storytelling and …

Exploring the Role of AI-Generated Feedback Tangential to Learning Outcomes

SC Sutherland, T Machado, S Mahajan… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
Students are often tasked in engaging with activities where they have to learn skills that are
tangential to the learning outcomes of a course, such as learning a new software. The issue …

Gamifying psychological assessment: insights from gamifying the thematic apperception test

B Fatehi, C Holmgård, S Snodgrass… - Proceedings of the 14th …, 2019 - dl.acm.org
Gamification and serious games have the capacity to increase engagement in often non-
engaging contexts such as a test. In this study, we gamified a psychological test, the …

The development of a methodology for gamifying surveys

C Harteveld, S Snodgrass, O Mohaddesi… - Proceedings of the …, 2018 - dl.acm.org
While some promising early work exists, gamified surveys are still not widespread. In this
work-in-progress paper, we present our methodology for gamifying surveys, which combines …

RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games

C Harteveld, N Javvaji, O Mohaddesi… - Proceedings of the …, 2024 - dl.acm.org
Increasing numbers of people represent themselves in legal disputes—known as pro se
litigants. Many lack the skills, experience, or knowledge to navigate legal proceedings …

Mapping the unmappable: reimagining visual representations of interactive narrative

JT Murray, A Salter - The Authoring Problem: Challenges in Supporting …, 2023 - Springer
The complexity of interactive narratives inspired a variety of visual aids and graphical
interfaces that support authoring tasks. This chapter analyzes the visual interface of popular …

The Teaching Efficacy of the Protégé Effect in Gamified Education

T Corwin, M Kosa, M Nasri, C Holmgård… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
Researchers and designers have considered how gamification can make education more
effective. In this paper, the role of player-character relationships is considered. Designers …