[HTML][HTML] Digital media in institutional informal learning places: A systematic literature review
M Degner, S Moser, D Lewalter - Computers and Education Open, 2022 - Elsevier
Digital media can have high potential for supporting learning processes. This assumption
also holds true for institutional informal learning places (IILP). However, there is no …
also holds true for institutional informal learning places (IILP). However, there is no …
[HTML][HTML] Human-centered artificial intelligence for designing accessible cultural heritage
This paper reviews the literature concerning technology used for creating and delivering
accessible museum and cultural heritage sites experiences. It highlights the importance of …
accessible museum and cultural heritage sites experiences. It highlights the importance of …
[HTML][HTML] Augmented reality (AR) as a tool for engaging museum experience: a case study on Chinese art pieces
The research explores the efficiency of augmented reality (AR) technology as a tool for the
positive triggering museum experience. This article shows the design, development, and …
positive triggering museum experience. This article shows the design, development, and …
Learning and engagement through natural history museums
This review examines how natural history museums (NHMs) can enhance learning and
engagement in science, particularly for school-age students. First, we describe the learning …
engagement in science, particularly for school-age students. First, we describe the learning …
Diverse interaction recommendation for public users exploring multi-view visualization using deep learning
Interaction is an important channel to offer users insights in interactive visualization systems.
However, which interaction to operate and which part of data to explore are hard questions …
However, which interaction to operate and which part of data to explore are hard questions …
Effects of technology application on museum learning: A meta-analysis of 42 studies published between 2011 and 2021
W Xu, TT Dai, ZY Shen, YJ Yao - Interactive Learning …, 2023 - Taylor & Francis
In recent years, more and more technical tools have been introduced into various museums,
bringing new opportunities and challenges for the research of museum learning. Whether …
bringing new opportunities and challenges for the research of museum learning. Whether …
Digital exhibit labels in museums: promoting visitor engagement with cultural artifacts
How can we use interactive displays in museums to help visitors appreciate authentic
objects and artifacts that they can't otherwise touch or manipulate? This paper shares results …
objects and artifacts that they can't otherwise touch or manipulate? This paper shares results …
Augmented reality brings the real world into natural history dioramas with data visualizations and bioacoustics at the Carnegie Museum of Natural History
MCR Harrington, M Tatzgern, T Langer… - Curator: The Museum …, 2019 - Wiley Online Library
This paper introduces the AR Perpetual Garden App and highlights reasons why it is unique
and important in its use of immersive, augmented reality for informal learning. The design …
and important in its use of immersive, augmented reality for informal learning. The design …
Augmented reality supported learning for cultural heritage of Taiwan in on-site and off-site environments: The case of a Daxi old street
KC Chiang, C Weng, A Rathinasabapathi… - ACM Journal on …, 2023 - dl.acm.org
This study aims to explore whether the integration of Augmented Reality (AR) technology
used in community-based art education can improve the participants' learning effectiveness …
used in community-based art education can improve the participants' learning effectiveness …
The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framing
Mobile devices and apps have become a standard for the museum experience. Many
studies have begun to explore the impact mobile apps may have on user experience and …
studies have begun to explore the impact mobile apps may have on user experience and …