[HTML][HTML] Between level up and game over: A systematic literature review of gamification in education

A Manzano-León, P Camacho-Lazarraga, MA Guerrero… - Sustainability, 2021 - mdpi.com
Educational gamification consists of the use of game elements and game design techniques
in the educational context. The objective of this study is to examine the existing evidence on …

[HTML][HTML] Tailored gamification: A review of literature

ACT Klock, I Gasparini, MS Pimenta… - International Journal of …, 2020 - Elsevier
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …

[HTML][HTML] Analysing gamification elements in educational environments using an existing Gamification taxonomy

AM Toda, ACT Klock, W Oliveira, PT Palomino… - Smart Learning …, 2019 - Springer
Gamification has been widely employed in the educational domain over the past eight years
when the term became a trend. However, the literature states that gamification still lacks …

[HTML][HTML] The effects of personalized gamification on students' flow experience, motivation, and enjoyment

W Oliveira, J Hamari, S Joaquim, AM Toda… - Smart Learning …, 2022 - Springer
Gamification refers to the attempt to transform different kinds of systems to be able to better
invoke positive experiences such as the flow state. However, the ability of such intervention …

[HTML][HTML] Gamification in education

A Christopoulos, S Mystakidis - Encyclopedia, 2023 - mdpi.com
Definition Gamification, or gameful design, refers to the strategic application of game design
principles, mechanics, and elements into non-game environments. It is often facilitated using …

[HTML][HTML] Towards a motivational design? Connecting gamification user types and online learning activities

K Bovermann, TJ Bastiaens - Research and Practice in Technology …, 2020 - Springer
Motivation is a crucial factor for students' learning behavior and plays a key role in the
concept of gamification to foster students' motivation through specific gamification …

[HTML][HTML] The relationship between user types and gamification designs

ACG Santos, W Oliveira, J Hamari, L Rodrigues… - User modeling and user …, 2021 - Springer
Gamification has been discussed as a standout approach to improve user experience, with
different studies showing that users can have different preferences over game elements …

Elements of gameful design emerging from user preferences

GF Tondello, A Mora, LE Nacke - … of the annual symposium on computer …, 2017 - dl.acm.org
Several studies have developed models to explain player preferences. These models have
been developed for digital games; however, they have been frequently applied in gameful …

Gamification through leaderboards: An empirical study in engineering education

M Ortiz‐Rojas, K Chiluiza… - Computer Applications in …, 2019 - Wiley Online Library
Universities are looking for solutions to engage more students in STEM domains and
enhance their learning performance (LP). In this context, gamification is put forward as a …

Ventajas de la gamificación en el ámbito de la educación formal en España. Una revisión bibliográfica en el periodo de 2015-2020

EP Gallardo, F Gértrudix-Barrio - … Educativos. Revista de …, 2021 - publicaciones.unirioja.es
Algunos principios de intervencion educativa, como es el aprendizaje ludico, han ido
virando hacia propuestas mas enriquecedoras como la gamificacion. Este termino, con …