[HTML][HTML] Systematic review of Kinect applications in elderly care and stroke rehabilitation
D Webster, O Celik - Journal of neuroengineering and rehabilitation, 2014 - Springer
Abstract In this paper we present a review of the most current avenues of research into
Kinect-based elderly care and stroke rehabilitation systems to provide an overview of the …
Kinect-based elderly care and stroke rehabilitation systems to provide an overview of the …
Older adults' physical activity and exergames: a systematic review
DL Kappen, P Mirza-Babaei… - International Journal of …, 2019 - Taylor & Francis
Exertion games, also referred to as exergames, have become popular because they
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
An age-old problem: Examining the discourses of ageing in HCI and strategies for future research
Ageing has become a significant area of interest in Human-Computer Interaction (HCI) in
recent years. In this article we provide a critical analysis of 30 years of ageing research …
recent years. In this article we provide a critical analysis of 30 years of ageing research …
[HTML][HTML] Beyond playful learning–Serious games for the human-centric digital transformation of production and a design process model
The digital transformation of production (“Industry 4.0”) has the potential to enormously
accelerate and improve the efficiency of manufacturing processes and value chains. But it …
accelerate and improve the efficiency of manufacturing processes and value chains. But it …
Exercise and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy
Background There has been a rapid increase in research on the use of virtual reality (VR)
and gaming technology as a complementary tool in exercise and rehabilitation in the elderly …
and gaming technology as a complementary tool in exercise and rehabilitation in the elderly …
[HTML][HTML] Fall prevention intervention technologies: A conceptual framework and survey of the state of the art
In recent years, an ever increasing range of technology-based applications have been
developed with the goal of assisting in the delivery of more effective and efficient fall …
developed with the goal of assisting in the delivery of more effective and efficient fall …
Human activity recognition: A review
Human Activity Recognition is one of the active research areas in computer vision for
various contexts like security surveillance, healthcare and human computer interaction. In …
various contexts like security surveillance, healthcare and human computer interaction. In …
Acceptance of virtual reality exergames among Chinese older adults
It is well documented that exergames are enjoyable to play and can significantly improve
older adults' health and well-being. However, there is limited research on exploring factors …
older adults' health and well-being. However, there is limited research on exploring factors …
Movement-based game guidelines
F Mueller, K Isbister - Proceedings of the sigchi conference on human …, 2014 - dl.acm.org
Movement-based digital games are becoming increasingly popular, yet there is limited
comprehensive guidance on how to design these games. We present a set of guidelines for …
comprehensive guidance on how to design these games. We present a set of guidelines for …
Design, implementation, and wide pilot deployment of FitForAll: an easy to use exergaming platform improving physical fitness and life quality of senior citizens
EI Konstantinidis, AS Billis… - IEEE journal of …, 2014 - ieeexplore.ieee.org
Many platforms have emerged as response to the call for technology supporting active and
healthy aging. Key requirements for any such e-health systems and any subsequent …
healthy aging. Key requirements for any such e-health systems and any subsequent …