[HTML][HTML] Systematic review of Kinect applications in elderly care and stroke rehabilitation

D Webster, O Celik - Journal of neuroengineering and rehabilitation, 2014 - Springer
Abstract In this paper we present a review of the most current avenues of research into
Kinect-based elderly care and stroke rehabilitation systems to provide an overview of the …

Older adults' physical activity and exergames: a systematic review

DL Kappen, P Mirza-Babaei… - International Journal of …, 2019 - Taylor & Francis
Exertion games, also referred to as exergames, have become popular because they
combine physical activity (PA) with game mechanics, such as actions, challenges, and …

An age-old problem: Examining the discourses of ageing in HCI and strategies for future research

J Vines, G Pritchard, P Wright, P Olivier… - ACM Transactions on …, 2015 - dl.acm.org
Ageing has become a significant area of interest in Human-Computer Interaction (HCI) in
recent years. In this article we provide a critical analysis of 30 years of ageing research …

[HTML][HTML] Beyond playful learning–Serious games for the human-centric digital transformation of production and a design process model

P Brauner, M Ziefle - Technology in Society, 2022 - Elsevier
The digital transformation of production (“Industry 4.0”) has the potential to enormously
accelerate and improve the efficiency of manufacturing processes and value chains. But it …

Exercise and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy

N Skjæret, A Nawaz, T Morat, D Schoene… - International journal of …, 2016 - Elsevier
Background There has been a rapid increase in research on the use of virtual reality (VR)
and gaming technology as a complementary tool in exercise and rehabilitation in the elderly …

[HTML][HTML] Fall prevention intervention technologies: A conceptual framework and survey of the state of the art

J Hamm, AG Money, A Atwal… - Journal of biomedical …, 2016 - Elsevier
In recent years, an ever increasing range of technology-based applications have been
developed with the goal of assisting in the delivery of more effective and efficient fall …

Human activity recognition: A review

OC Ann, LB Theng - 2014 IEEE international conference on …, 2014 - ieeexplore.ieee.org
Human Activity Recognition is one of the active research areas in computer vision for
various contexts like security surveillance, healthcare and human computer interaction. In …

Acceptance of virtual reality exergames among Chinese older adults

W Xu, HN Liang, K Yu, S Wen… - International Journal of …, 2023 - Taylor & Francis
It is well documented that exergames are enjoyable to play and can significantly improve
older adults' health and well-being. However, there is limited research on exploring factors …

Movement-based game guidelines

F Mueller, K Isbister - Proceedings of the sigchi conference on human …, 2014 - dl.acm.org
Movement-based digital games are becoming increasingly popular, yet there is limited
comprehensive guidance on how to design these games. We present a set of guidelines for …

Design, implementation, and wide pilot deployment of FitForAll: an easy to use exergaming platform improving physical fitness and life quality of senior citizens

EI Konstantinidis, AS Billis… - IEEE journal of …, 2014 - ieeexplore.ieee.org
Many platforms have emerged as response to the call for technology supporting active and
healthy aging. Key requirements for any such e-health systems and any subsequent …