Artificial life: organization, adaptation and complexity from the bottom up

MA Bedau - Trends in cognitive sciences, 2003 - cell.com
Artificial life attempts to understand the essential general properties of living systems by
synthesizing life-like behavior in software, hardware and biochemicals. As many of the …

A comprehensive overview of the applications of artificial life

KJ Kim, SB Cho - Artificial Life, 2006 - ieeexplore.ieee.org
We review the applications of artificial life (ALife), the creation of synthetic life on computers
to study, simulate, and understand living systems. The definition and features of ALife are …

Creating high-level components with a generative representation for body-brain evolution

GS Hornby, JB Pollack - Artificial life, 2002 - ieeexplore.ieee.org
One of the main limitations of scalability in body-brain evolution systems is the
representation chosen for encoding creatures. This paper defines a class of representations …

Morphogenetic robotics: An emerging new field in developmental robotics

Y Jin, Y Meng - IEEE Transactions on Systems, Man, and …, 2010 - ieeexplore.ieee.org
Developmental robotics is also known as epigenetic robotics. We propose in this paper that
there is one substantial difference between developmental robotics and epigenetic robotics …

Comparison of different genotype encodings for simulated three-dimensional agents

M Komosiński, A Rotaru-Varga - Artificial Life, 2001 - direct.mit.edu
We analyze the effect of different genetic encodings used for evolving three-dimensional
agents with physical morphologies. The complex phenotypes used in such systems often …

Evolutionary innovations and where to find them: Routes to open-ended evolution in natural and artificial systems

T Taylor - Artificial life, 2019 - ieeexplore.ieee.org
This article presents a high-level conceptual framework to help orient the discussion and
implementation of open-endedness in evolutionary systems. Drawing upon earlier work by …

Evolving virtual creatures and catapults

N Chaumont, R Egli, C Adami - Artificial life, 2007 - ieeexplore.ieee.org
We present a system that can evolve the morphology and the controller of virtual walking
and block-throwing creatures (catapults) using a genetic algorithm. The system is based on …

[图书][B] Generative* representations for evolutionary design automation

GS Hornby - 2003 - search.proquest.com
In this thesis the class of generative representations is defined and it is shown that this class
of representations improves the scalability of evolutionary design systems by automatically …

Kinematics of level terrestrial and underwater walking in the California newt, Taricha torosa

MA Ashley‐Ross, R Lundin… - Journal of Experimental …, 2009 - Wiley Online Library
Salamanders are acknowledged to be the closest postural model of early tetrapods and are
capable of walking both in a terrestrial environment and while submerged under water …

A survey on evolutionary-aided design in robotics

SGR Prabhu, RC Seals, PJ Kyberd, JC Wetherall - Robotica, 2018 - cambridge.org
The evolutionary-aided design process is a method to find solutions to design and
optimisation problems. Evolutionary algorithms (EAs) are applied to search for optimal …