Self-regulation in childhood as a predictor of future outcomes: A meta-analytic review.
This meta-analysis explores whether self-regulation in childhood relates to concurrent and
subsequent levels of achievement, interpersonal behaviors, mental health, and healthy …
subsequent levels of achievement, interpersonal behaviors, mental health, and healthy …
[HTML][HTML] The association between internet gaming disorder and impulsivity: A systematic review of literature
Şİ Şalvarlı, MD Griffiths - International journal of mental health and …, 2019 - Springer
Abstract Research examining Internet Gaming Disorder (IGD) has increased substantially
over the past decade. One of the risk factors for IGD includes poor impulse control. The …
over the past decade. One of the risk factors for IGD includes poor impulse control. The …
El uso de videojuegos en adolescentes. Un problema de Salud Pública
MR Rodríguez, FMG Padilla - Enfermería Global, 2021 - revistas.um.es
Introducción: El uso excesivo de videojuegos ha aumentado de manera vertiginosa y,
especialmente, entre los varones con edades comprendidas entre los 10 y los 19 años …
especialmente, entre los varones con edades comprendidas entre los 10 y los 19 años …
[图书][B] Nurturing natures: Attachment and children's emotional, sociocultural and brain development
G Music - 2016 - taylorfrancis.com
This new edition of the bestselling text, Nurturing Natures, provides an indispensable
synthesis of the latest scientific knowledge about children's emotional development …
synthesis of the latest scientific knowledge about children's emotional development …
[HTML][HTML] Associations among resilience, stress, depression, and internet gaming disorder in young adults
JY Yen, HC Lin, WP Chou, TL Liu, CH Ko - International journal of …, 2019 - mdpi.com
Background and Aims: Using gaming to escape emotional difficulty has been suggested to
be a candidate mechanism contributing to Internet gaming disorder (IGD). This study …
be a candidate mechanism contributing to Internet gaming disorder (IGD). This study …
The effects of personality, culture and store stimuli on impulsive buying behavior: Evidence from emerging market of Pakistan
Purpose The purpose of this paper is to examine the relationship between personality
factors (ie neuroticism, agreeableness, extroversion, conscientiousness and openness) …
factors (ie neuroticism, agreeableness, extroversion, conscientiousness and openness) …
An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever
Abstract In 2016, Pokémon Go became the most popular game in the history of smartphone
games and was among the first games to feature geo-located augmented reality (AR) …
games and was among the first games to feature geo-located augmented reality (AR) …
[HTML][HTML] Video game addiction and psychological distress among expatriate adolescents in Saudi Arabia
Introduction Few studies have estimated screen time among Arab adolescents, and no
studies, to date, have published data on addiction to video games or Internet games among …
studies, to date, have published data on addiction to video games or Internet games among …
Pathological video-gaming among youth: A prospective study examining dynamic protective factors
The primary aim of the study was to understand the phenomenon of pathological video-
gaming by identifying protective factors for its development, and examining the dynamic …
gaming by identifying protective factors for its development, and examining the dynamic …
[HTML][HTML] The use of digital technologies, impulsivity and psychopathological symptoms in adolescence
Background and aims: Past research on the associations between psychopathological
symptoms and technological-based addictions, ie, Internet Gaming Disorder (IGD) and …
symptoms and technological-based addictions, ie, Internet Gaming Disorder (IGD) and …