Self-regulation in childhood as a predictor of future outcomes: A meta-analytic review.

DA Robson, MS Allen, SJ Howard - Psychological bulletin, 2020 - psycnet.apa.org
This meta-analysis explores whether self-regulation in childhood relates to concurrent and
subsequent levels of achievement, interpersonal behaviors, mental health, and healthy …

[HTML][HTML] The association between internet gaming disorder and impulsivity: A systematic review of literature

Şİ Şalvarlı, MD Griffiths - International journal of mental health and …, 2019 - Springer
Abstract Research examining Internet Gaming Disorder (IGD) has increased substantially
over the past decade. One of the risk factors for IGD includes poor impulse control. The …

El uso de videojuegos en adolescentes. Un problema de Salud Pública

MR Rodríguez, FMG Padilla - Enfermería Global, 2021 - revistas.um.es
Introducción: El uso excesivo de videojuegos ha aumentado de manera vertiginosa y,
especialmente, entre los varones con edades comprendidas entre los 10 y los 19 años …

[图书][B] Nurturing natures: Attachment and children's emotional, sociocultural and brain development

G Music - 2016 - taylorfrancis.com
This new edition of the bestselling text, Nurturing Natures, provides an indispensable
synthesis of the latest scientific knowledge about children's emotional development …

[HTML][HTML] Associations among resilience, stress, depression, and internet gaming disorder in young adults

JY Yen, HC Lin, WP Chou, TL Liu, CH Ko - International journal of …, 2019 - mdpi.com
Background and Aims: Using gaming to escape emotional difficulty has been suggested to
be a candidate mechanism contributing to Internet gaming disorder (IGD). This study …

The effects of personality, culture and store stimuli on impulsive buying behavior: Evidence from emerging market of Pakistan

M Miao, T Jalees, S Qabool, SI Zaman - Asia Pacific Journal of …, 2020 - emerald.com
Purpose The purpose of this paper is to examine the relationship between personality
factors (ie neuroticism, agreeableness, extroversion, conscientiousness and openness) …

An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever

Á Zsila, G Orosz, B Bőthe, I Tóth-Király, O Király… - Personality and …, 2018 - Elsevier
Abstract In 2016, Pokémon Go became the most popular game in the history of smartphone
games and was among the first games to feature geo-located augmented reality (AR) …

[HTML][HTML] Video game addiction and psychological distress among expatriate adolescents in Saudi Arabia

N Saquib, J Saquib, AW Wahid, AA Ahmed… - Addictive behaviors …, 2017 - Elsevier
Introduction Few studies have estimated screen time among Arab adolescents, and no
studies, to date, have published data on addiction to video games or Internet games among …

Pathological video-gaming among youth: A prospective study examining dynamic protective factors

AK Liau, H Choo, D Li, DA Gentile, T Sim… - Addiction Research & …, 2015 - Taylor & Francis
The primary aim of the study was to understand the phenomenon of pathological video-
gaming by identifying protective factors for its development, and examining the dynamic …

[HTML][HTML] The use of digital technologies, impulsivity and psychopathological symptoms in adolescence

L Cerniglia, M Guicciardi, M Sinatra, L Monacis… - Behavioral …, 2019 - mdpi.com
Background and aims: Past research on the associations between psychopathological
symptoms and technological-based addictions, ie, Internet Gaming Disorder (IGD) and …