Consumer behavior in immersive virtual reality retail environments: A systematic literature review using the stimuli‐organisms‐responses (S‐O‐r) model
With the rising popularity of immersive virtual reality (iVR) technologies, retailers are
increasingly seeking innovative ways to create unique digital shopping experiences for their …
increasingly seeking innovative ways to create unique digital shopping experiences for their …
[HTML][HTML] Technology Development in Online Grocery Shopping—From Shopping Services to Virtual Reality, Metaverse, and Smart Devices: A Review
This paper presents a review of the technologies and services associated with online
grocery shopping. The progress in the field of online grocery shopping has been very rapid …
grocery shopping. The progress in the field of online grocery shopping has been very rapid …
Does metaverse fidelity matter? Testing the impact of fidelity on consumer responses in virtual retail stores
The future of retailing takes consumers to the metaverse. Yet, how these novel shopping
experiences will look and feel remains largely unknown. Experts predict immersive …
experiences will look and feel remains largely unknown. Experts predict immersive …
How the Presence of Employee Avatars Affects Metaverse Shopping Behavior:“Can I Help You Buy Condoms?” Virtual Sales Promotions in Embarrassing Shopping …
Brands are increasingly using the metaverse to promote sales of products and services, but
the social influence of avatars in that context is largely unknown. Grounded in social impact …
the social influence of avatars in that context is largely unknown. Grounded in social impact …
[HTML][HTML] Exploring the user experience of hands-free VR interaction methods during a Fitts' task
Despite advancements in interaction with immersive Virtual Reality (VR) systems, using
hand gestures for all interactions still imposes some challenges, especially in interactions …
hand gestures for all interactions still imposes some challenges, especially in interactions …
[PDF][PDF] XR for transformable and interactive design
G Bustos-Lopez, ER Aguirre-Villalobos… - Media and …, 2024 - cogitatiopress.com
This article aims to show the applicability and evaluation of a teaching-learning method
based on user experience (UX) design and extended reality (XR) in architectural studios. In …
based on user experience (UX) design and extended reality (XR) in architectural studios. In …
[HTML][HTML] Visual fidelity in the metaverse matters for memory performance
AO Peschel, DA Frank, D Blumenkranz… - … Forecasting and Social …, 2024 - Elsevier
The metaverse offers unlimited opportunities for interaction, training, business and pleasure
across industries. While research is still in its infancy, the concept has been around for more …
across industries. While research is still in its infancy, the concept has been around for more …
[HTML][HTML] Exploring Immersive Multimodal Virtual Reality Training, Affective States, and Ecological Validity in Healthy Firefighters: Quasi-Experimental Study
J Oliveira, JA Dias, R Correia, R Pinheiro… - JMIR Serious …, 2024 - games.jmir.org
Background: Firefighters face stressful life-threatening events requiring fast decision-
making. To better prepare for those situations, training is paramount, but errors in real-life …
making. To better prepare for those situations, training is paramount, but errors in real-life …
Shopping in between realities-using an augmented virtuality smartphone in a virtual supermarket
C Eichhorn, DA Plecher, T Mesmer… - … on Mixed and …, 2023 - ieeexplore.ieee.org
In this project, the full spectrum provided by Milgram's RealityVirtuality Continuum is utilized
to enhance presence, usability, and interactions in an authentic Virtual Reality (VR) …
to enhance presence, usability, and interactions in an authentic Virtual Reality (VR) …
[HTML][HTML] Sensory Analysis Performed within Augmented Virtuality System: Impact on Hedonic Scores, Engagement, and Presence Level
JC Ribeiro, C Rocha, B Barbosa, RC Lima, LM Cunha - Foods, 2024 - mdpi.com
Sensory analysis methodologies are performed in sensory booths designed to minimise
external stimuli, lacking ecological validity. Immersive environments are used to introduce …
external stimuli, lacking ecological validity. Immersive environments are used to introduce …