Gamification science, its history and future: Definitions and a research agenda

RN Landers, EM Auer, AB Collmus… - Simulation & …, 2018 - journals.sagepub.com
Background. Definitions of gamification tend to vary by person, both in industry and within
academia. One particularly popular lay interpretation, introduced and popularized by Ian …

Does gamification work?--a literature review of empirical studies on gamification

J Hamari, J Koivisto, H Sarsa - 2014 47th Hawaii international …, 2014 - ieeexplore.ieee.org
This paper reviews peer-reviewed empirical studies on gamification. We create a framework
for examining the effects of gamification by drawing from the definitions of gamification and …

The maturing of gamification research

LE Nacke, S Deterding - Computers in Human Behavior, 2017 - Elsevier
Throughout history, many have championed the use of play, games, and game-inspired
design to improve the human condition. In the mid-2000s, the confluence of web …

Examining competitive, collaborative and adaptive gamification in young learners' math learning

T Jagušt, I Botički, HJ So - Computers & education, 2018 - Elsevier
This paper presents the results of an empirical study conducted on three different types of
gamified learning activities—namely competitive, collaborative, and adaptive—in lower …

[图书][B] Studying gamification: The effect of rewards and incentives on motivation

G Richter, DR Raban, S Rafaeli - 2015 - Springer
Gamification is the use of game design elements in non-game contexts to encourage a
desired type of behavior. In recent years gamification systems have been applied in …

From game design elements to gamefulness: defining" gamification"

S Deterding, D Dixon, R Khaled, L Nacke - Proceedings of the 15th …, 2011 - dl.acm.org
Recent years have seen a rapid proliferation of mass-market consumer software that takes
inspiration from video games. Usually summarized as" gamification", this trend connects to a …

How gamification motivates visits and engagement for online academic dissemination–An empirical study

MS Kuo, TY Chuang - Computers in Human Behavior, 2016 - Elsevier
Gamification, an emerging trend of using game mechanisms or elements in non-game
contexts for commercial or educational purposes, has been applied in advertisements …

[PDF][PDF] Gamification: State of the art definition and utilization

F Groh - Institute of Media Informatics Ulm University, 2012 - d-nb.info
This paper analyzes a definition of gamification as" the use of game design elements in non-
game contexts". In this context, gamification can be set in relation to and differentiated from …

A theory of work gamification: Something old, something new, something borrowed, something cool?

MT Cardador, GB Northcraft, J Whicker - Human resource management …, 2017 - Elsevier
A key assumption driving organizations' adoption of work gamification–applying principles of
digital and computer games to work contexts–is that such efforts increase worker motivation …

An experience report on using gamification in technical higher education

A Iosup, D Epema - Proceedings of the 45th ACM technical symposium …, 2014 - dl.acm.org
Technical universities, especially in Europe, are facing an important challenge in attracting
more diverse groups of students, and in keeping the students they attract motivated and …