[PDF][PDF] Designing for rich interaction: Integrating form, interaction, and function
JW Frens - 2006 - research.tue.nl
Consumer products come in many flavors and incorporate many areas of knowledge. The
area of product design ranges from train-interiors to tea-cups and from high-design juice …
area of product design ranges from train-interiors to tea-cups and from high-design juice …
[PDF][PDF] Designing products as an integral part of choreography of interaction: The product's form as an integral part of movement
S Klooster, CJ Overbeeke - … of the 1st European Workshop on …, 2005 - researchgate.net
Recent developments in design research concentrate on two themes (1) the unity of form,
function and interaction and (2) the semantics of movement. The Design Movement …
function and interaction and (2) the semantics of movement. The Design Movement …
KinAesthetic movement interaction: designing for the pleasure of motion
J Moen - 2006 - diva-portal.org
“The variations of human movement are legion: reflexes, gestures, accommodating
manoeuvres, posturing, precise complex articulations, random actions, and practical and …
manoeuvres, posturing, precise complex articulations, random actions, and practical and …
When is role playing really experiential? Case studies
S Boess, D Saakes, C Hummels - … of the 1st international conference on …, 2007 - dl.acm.org
This paper presents and evaluates examples from our work with role playing exercises in
design, both in design education and in our own design work. Rationales for role playing in …
design, both in design education and in our own design work. Rationales for role playing in …
Rationales for Role playing in design
S Boess - 2006 - dl.designresearchsociety.org
In approximately the last ten years, there have been reports of of role playing techniques in
the designrelated literature. The paper examines the rationales being given in the literature …
the designrelated literature. The paper examines the rationales being given in the literature …
First steps in role playing
SU Boess - CHI'08 extended abstracts on Human factors in …, 2008 - dl.acm.org
This paper presents and evaluates examples from our work with role playing in design
education. Rationales for role playing in design are: communication within the design …
education. Rationales for role playing in design are: communication within the design …
[PDF][PDF] BodyBug–Design of KinAesthetic Interaction
J Moen, J Sandsjö - Nordes, 2005 - archive.nordes.org
Aesthetic aspects of interaction have become a well-discussed issue. In this article we
present some early results from an ongoing doctoral project focusing on exploring the area …
present some early results from an ongoing doctoral project focusing on exploring the area …
Hard cash in a dematerialized world
LDE Van Campenhout, C Hummels… - DS 74: Proceedings …, 2012 - designsociety.org
Dematerialization is an ongoing process in today's generation of intelligent, digital products.
Content becomes disengaged from fixed carriers, and flows freely through networks and …
Content becomes disengaged from fixed carriers, and flows freely through networks and …
[PDF][PDF] Effortful Interaction: A New Paradigm for the Design of Digital Musical Instruments
N Ward - 2013 - academia.edu
Human movement is central to instrumental musical performance. Beyond the apparent
connection between sound-producing actions and the sounds themselves, movement can …
connection between sound-producing actions and the sounds themselves, movement can …
[PDF][PDF] Making role playing work in design
S Boess - Design and semantics of form and movement, 2006 - academia.edu
This paper presents and evaluates examples from our work with role playing exercises in
design, both in design education and in our own design work. First, rationales for the …
design, both in design education and in our own design work. First, rationales for the …