Incentive design and gamification for knowledge management

J Friedrich, M Becker, F Kramer, M Wirth… - Journal of Business …, 2020 - Elsevier
Abstract Knowledge is one of the most important resources for businesses. Knowledge
management systems (KMS) are implemented to guarantee an adequate handling of this …

Gamification-as-innovation: a review

FM AlSaad, CM Durugbo - International Journal of Innovation and …, 2021 - World Scientific
Gamification is a paradigm and process innovation premised on applying game mechanics
to non-game settings with benefits of creative games designs and disruptive effects …

Pros and cons gamification and gaming in classroom

I Furdu, C Tomozei, U Kose - arXiv preprint arXiv:1708.09337, 2017 - arxiv.org
The aim of the current work is to assess the challenges that gamification in education are
facing nowadays. Benefits and disadvantages of using gamification in classroom are both …

Key trends in business-to-business services marketing strategies: Developing a practice-based research agenda

A De Jong, K De Ruyter, DI Keeling… - Industrial Marketing …, 2021 - Elsevier
The marketing of B2B services has become an important field of academic enquiry.
Industrial Marketing Management scholars have contributed to building a robust body of …

GoRace: a multi-context and narrative-based gamification suite to overcome gamification technological challenges

M Trinidad, A Calderón, M Ruiz - IEEE Access, 2021 - ieeexplore.ieee.org
Gamification is a potential approach to foster motivation and engagement in different
contexts which popularity in recent years has encouraged its application in a diversity of …

A model-based approach to gamify the learning of modeling

V Cosentino, S Gérard, J Cabot - 2017 - openaccess.uoc.edu
Conceptual modeling is an essential activity in the development of any information system.
But at the same time, it is a difficult one which may discourage some professionals that may …

MEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems

A Calderón, J Boubeta-Puig, M Ruiz - Information and Software Technology, 2018 - Elsevier
Context Gamification has been proven to increase engagement and motivation in multiple
and different non-game contexts such as healthcare, education, workplace, and marketing …

A dynamic model of knowledge management in innovative technology companies: A case from the energy sector

A Spanellis, J MacBryde, V Dӧrfler - European Journal of Operational …, 2021 - Elsevier
This paper presents fresh insights into how medium to large innovative technology
companies in the energy business evolve their knowledge management (KM) capability. To …

Meaningful engagement with a gamified knowledge management system: theoretical conceptualization and empirical validation

A Suh, CMK Cheung, Y Lin - Industrial Management & Data Systems, 2022 - emerald.com
Purpose In light of the recent increase in the scholarly attention given to meaningful
engagement with gamified information systems (IS), this research explores the definition and …

Gamifying innovation and innovating through gamification

A Shpakova, V Dörfler, J MacBryde - Subsistence Entrepreneurship: The …, 2019 - Springer
Gamification is a new and rapidly growing trend impacting a wide range of areas, such as
education, marketing, personal development and others. It can be an innovative output …