Intellectual disability and its relationship to autism spectrum disorders

JL Matson, M Shoemaker - Research in developmental disabilities, 2009 - Elsevier
Intellectual disability (ID) and autism spectrum disorders (ASDs) covary at very high rates.
Similarly, greater severity of one of these two disorders appears to have effects on the other …

Active video games to promote physical activity in children and youth: a systematic review

E Biddiss, J Irwin - Archives of pediatrics & adolescent medicine, 2010 - jamanetwork.com
Objectives To systematically review levels of metabolic expenditure and changes in activity
patterns associated with active video game (AVG) play in children and to provide directions …

“I am not satisfied with my body, so I like augmented reality (AR)”: Consumer responses to AR-based product presentations

MYC Yim, SY Park - Journal of Business Research, 2019 - Elsevier
Augmented reality (AR)-based virtual try-on product presentations allow consumers to
assess how well the displayed products match their actual bodies, unlike traditional Web …

Influences of travel constraints on the people with disabilities' intention to travel: An application of Seligman's helplessness theory

BK Lee, S Agarwal, HJ Kim - Tourism Management, 2012 - Elsevier
Changes to legal and social environments have contributed to the expansion of the disabled
tourism market. However, despite this growth, within tourism there is a distinct lack of …

Visual biofeedback balance training using wii fit after stroke: a randomized controlled trial

L Barcala, LAC Grecco, F Colella… - Journal of physical …, 2013 - jstage.jst.go.jp
[Purpose] The aim of the present study was to investigate the effect of balance training with
visual biofeedback on balance, body symmetry, and function among individuals with …

Virtual reality games for movement rehabilitation in neurological conditions: how do we meet the needs and expectations of the users?

GN Lewis, JA Rosie - Disability and rehabilitation, 2012 - Taylor & Francis
Purpose: To review quantitative and qualitative studies that have examined the users'
response to virtual reality game-based interventions in people with movement disorders …

[HTML][HTML] Virtual reality based multiple life skill training for intellectual disability: A multicenter randomized controlled trial

JCW Cheung, M Ni, AYC Tam, TTC Chan… - Engineered …, 2022 - Elsevier
Life skill-based training is essential for intellectual disabled individuals to regain autonomy
and social inclusion. Virtual reality (VR) could deliver a nascent application that is more …

Virtual-reality-based attention assessment of ADHD: ClinicaVR: Classroom-CPT versus a traditional continuous performance test

A Neguț, AM Jurma, D David - Child Neuropsychology, 2017 - Taylor & Francis
Virtual-reality-based assessment may be a good alternative to classical or computerized
neuropsychological assessment due to increased ecological validity. ClinicaVR: Classroom …

[HTML][HTML] Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy

S Lopes, P Magalhães, A Pereira, J Martins… - Frontiers in …, 2018 - frontiersin.org
The purpose of the present systematic review was to examine extant research regarding the
role of games used seriously in interventions with individuals with cerebral palsy. Therefore …

A scoping review of health game research: Past, present, and future

H Kharrazi, AS Lu, F Gharghabi… - GAMES FOR HEALTH …, 2012 - liebertpub.com
Health game research has flourished over the last decade. The number of peer-reviewed
scientific publications has surged as the clinical application of health games has diversified …