The 3D model of debriefing: defusing, discovering, and deepening
JJ Zigmont, LJ Kappus, SN Sudikoff - Seminars in perinatology, 2011 - Elsevier
The experiential learning process involves participation in key experiences and analysis of
those experiences. In health care, these experiences can occur through high-fidelity …
those experiences. In health care, these experiences can occur through high-fidelity …
[PDF][PDF] 游戏化学习理念在翻转课堂教学中的应用研究
张金磊, 张宝辉 - 远程教育杂志, 2013 - eddatax.fed.cuhk.edu.hk
翻转课堂实现了传统课堂中知识传授与知识内化两个阶段的颠倒. 在翻转式教学中.
教师从知识传授者的角色中解脱出来, 能够根据学科特点, 学习者特征, 自己的教学理念 …
教师从知识传授者的角色中解脱出来, 能够根据学科特点, 学习者特征, 自己的教学理念 …
Digital games in eLearning environments: Current uses and emerging trends
The notion of using games in education is as old as games themselves. In addition, the
massive market opened by the digital games industry has caused great interest regarding …
massive market opened by the digital games industry has caused great interest regarding …
Serious video games for health: How behavioral science guided the development of a serious video game
D Thompson, T Baranowski, R Buday… - Simulation & …, 2010 - journals.sagepub.com
Serious video games for health are designed to entertain players while attempting to modify
some aspect of their health behavior. Behavior is a complex process influenced by multiple …
some aspect of their health behavior. Behavior is a complex process influenced by multiple …
[图书][B] Using simulations to promote learning in higher education: An introduction
JP Hertel, B Millis - 2002 - taylorfrancis.com
" Not only did I learn more substantive law than in any other course I've taken, but I learned
why I needed to learn all those things." Alumnus of a legal simulation courseSimulations …
why I needed to learn all those things." Alumnus of a legal simulation courseSimulations …
A simple classification model for debriefing simulation games
VAM Peters, GAN Vissers - Simulation & Gaming, 2004 - journals.sagepub.com
Debriefing is an important phase in using simulation games. Participants are invited to make
a connection between experiences gained from playing the game and experiences in real …
a connection between experiences gained from playing the game and experiences in real …
Adaptation of the US Army's after-action review for simulation debriefing in healthcare
TL Sawyer, S Deering - Simulation in Healthcare, 2013 - journals.lww.com
Postsimulation debriefing is a critical component of effective learning in simulation-based
health care education. Numerous formats in which to conduct the debriefing have been …
health care education. Numerous formats in which to conduct the debriefing have been …
CARD: Compact and real-time descriptors
We propose Compact And Real-time Descriptors (CARD) which can be computed very
rapidly and be expressed by short binary codes. An efficient algorithm based on lookup …
rapidly and be expressed by short binary codes. An efficient algorithm based on lookup …
The utility of a board game for dengue haemorrhagic fever health education
JL Lennon, DW Coombs - Health Education, 2007 - emerald.com
Purpose–The purpose of this study is to test the effectiveness of an educational board game
for increasing knowledge, positive attitudes‐beliefs, and self‐efficacy for dengue prevention …
for increasing knowledge, positive attitudes‐beliefs, and self‐efficacy for dengue prevention …
Teachers' concerns about adopting constructivist online game‐based learning in formal curriculum teaching: The VISOLE experience
MSY Jong - British Journal of Educational Technology, 2016 - Wiley Online Library
Our work is set against the backdrop of the pervasive discussion of harnessing online
games to provide students with new constructivist learning opportunities. Upon the …
games to provide students with new constructivist learning opportunities. Upon the …