An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

[HTML][HTML] Towards a theoretical framework for augmented reality marketing: A means-end chain perspective on retailing

H Kumar, PA Rauschnabel, MN Agarwal… - Information & …, 2024 - Elsevier
Augmented reality (AR) merges virtual elements with our physical context. Although there is
evidence in marketing that AR may be superior to alternative formats, there is a lack of work …

Software defined healthcare networks

L Hu, M Qiu, J Song, MS Hossain… - IEEE Wireless …, 2015 - ieeexplore.ieee.org
With the increasingly serious problem of the aging population, creating an efficient and real-
time health management and feedback system based on the healthcare Internet of Things …

Towards efficient edge cloud augmentation for virtual reality mmogs

W Zhang, J Chen, Y Zhang… - Proceedings of the Second …, 2017 - dl.acm.org
With the popularity of Massively Multiplayer Online Games (MMOGs) and Virtual Reality
(VR) technologies, VR-MMOGs are developing quickly, demanding ever faster gaming …

Green data center with IoT sensing and cloud-assisted smart temperature control system

Q Liu, Y Ma, M Alhussein, Y Zhang, L Peng - Computer Networks, 2016 - Elsevier
With the growing shortage of energy around the world, energy efficiency is one of the most
important considerations for a data center. In this paper, we propose a green data center air …

Software-defined mobile networks security

M Chen, Y Qian, S Mao, W Tang, X Yang - Mobile Networks and …, 2016 - Springer
The future 5G wireless is triggered by the higher demand on wireless capacity. With
Software Defined Network (SDN), the data layer can be separated from the control layer …

Cloud gaming onward: Research opportunities and outlook

KT Chen, CY Huang, CH Hsu - 2014 IEEE International …, 2014 - ieeexplore.ieee.org
Cloud gaming has become increasingly more popular in the academia and the industry,
evident by the large numbers of related research papers and startup companies. Some …

Placing virtual machines to optimize cloud gaming experience

HJ Hong, DY Chen, CY Huang… - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
Optimizing cloud gaming experience is no easy task due to the complex tradeoff between
gamer quality of experience (QoE) and provider net profit. We tackle the challenge and study …

Playing blind: Revealing the world of gamers with visual impairment

R Andrade, MJ Rogerson, J Waycott, S Baker… - Proceedings of the …, 2019 - dl.acm.org
Previous research on games for people with visual impairment (PVI) has focused on co-
designing or evaluating specific games-mostly under controlled conditions. In this research …

Enabling adaptive high-frame-rate video streaming in mobile cloud gaming applications

J Wu, C Yuen, NM Cheung, J Chen… - IEEE Transactions on …, 2015 - ieeexplore.ieee.org
High-frame-rate (HFR) video is emerging in popular gaming applications to enhance the
smooth experience perceived by end users. However, it is challenging to guarantee the …