A survey of glove-based systems and their applications

L Dipietro, AM Sabatini, P Dario - Ieee transactions on systems …, 2008 - ieeexplore.ieee.org
Hand movement data acquisition is used in many engineering applications ranging from the
analysis of gestures to the biomedical sciences. Glove-based systems represent one of the …

Text entry in immersive head-mounted display-based virtual reality using standard keyboards

J Grubert, L Witzani, E Ofek, M Pahud… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
We study the performance and user experience of two popular mainstream text entry
devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) …

Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device

S Gustafson, C Holz, P Baudisch - Proceedings of the 24th annual ACM …, 2011 - dl.acm.org
We propose a method for learning how to use an imaginary interface (ie, a spatial non-visual
interface) that we call" transfer learning". By using a physical device (eg an iPhone) a user …

Effects of hand representations for typing in virtual reality

J Grubert, L Witzani, E Ofek, M Pahud… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new
capabilities, impossible in the real world, such as an unobstructed view of the keyboard …

Performance envelopes of virtual keyboard text input strategies in virtual reality

J Dudley, H Benko, D Wigdor… - 2019 IEEE International …, 2019 - ieeexplore.ieee.org
Virtual and Augmented Reality deliver engaging interaction experiences that can transport
and extend the capabilities of the user. To ensure these paradigms are more broadly usable …

Digitouch: Reconfigurable thumb-to-finger input and text entry on head-mounted displays

E Whitmire, M Jain, D Jain, G Nelson, R Karkar… - Proceedings of the …, 2017 - dl.acm.org
Input is a significant problem for wearable systems, particularly for head mounted virtual and
augmented reality displays. Existing input techniques either lack expressive power or may …

Pinchtype: Text entry for virtual and augmented reality using comfortable thumb to fingertip pinches

J Fashimpaur, K Kin, M Longest - Extended abstracts of the 2020 CHI …, 2020 - dl.acm.org
Text entry is an integral component to many use cases in virtual and augmented reality. We
present PinchType: A new method of virtual text entry that combines users' existing …

Retargeted self-haptics for increased immersion in vr without instrumentation

CM Fang, C Harrison - The 34th Annual ACM symposium on user …, 2021 - dl.acm.org
Today's consumer virtual reality (VR) systems offer immersive graphics and audio, but haptic
feedback is rudimentary–delivered through controllers with vibration feedback or is non …

PalmType: Using palms as keyboards for smart glasses

CY Wang, WC Chu, PT Chiu, MC Hsiu… - Proceedings of the 17th …, 2015 - dl.acm.org
We present PalmType, which uses palms as interactive keyboards for smart wearable
displays, such as Google Glass. PalmType leverages users' innate ability to pinpoint specific …

Atk: Enabling ten-finger freehand typing in air based on 3d hand tracking data

X Yi, C Yu, M Zhang, S Gao, K Sun, Y Shi - Proceedings of the 28th …, 2015 - dl.acm.org
Ten-finger freehand mid-air typing is a potential solution for post-desktop interaction.
However, the absence of tactile feedback as well as the inability to accurately distinguish …