A survey of glove-based systems and their applications
L Dipietro, AM Sabatini, P Dario - Ieee transactions on systems …, 2008 - ieeexplore.ieee.org
Hand movement data acquisition is used in many engineering applications ranging from the
analysis of gestures to the biomedical sciences. Glove-based systems represent one of the …
analysis of gestures to the biomedical sciences. Glove-based systems represent one of the …
Text entry in immersive head-mounted display-based virtual reality using standard keyboards
We study the performance and user experience of two popular mainstream text entry
devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) …
devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) …
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device
We propose a method for learning how to use an imaginary interface (ie, a spatial non-visual
interface) that we call" transfer learning". By using a physical device (eg an iPhone) a user …
interface) that we call" transfer learning". By using a physical device (eg an iPhone) a user …
Effects of hand representations for typing in virtual reality
Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new
capabilities, impossible in the real world, such as an unobstructed view of the keyboard …
capabilities, impossible in the real world, such as an unobstructed view of the keyboard …
Performance envelopes of virtual keyboard text input strategies in virtual reality
Virtual and Augmented Reality deliver engaging interaction experiences that can transport
and extend the capabilities of the user. To ensure these paradigms are more broadly usable …
and extend the capabilities of the user. To ensure these paradigms are more broadly usable …
Digitouch: Reconfigurable thumb-to-finger input and text entry on head-mounted displays
Input is a significant problem for wearable systems, particularly for head mounted virtual and
augmented reality displays. Existing input techniques either lack expressive power or may …
augmented reality displays. Existing input techniques either lack expressive power or may …
Pinchtype: Text entry for virtual and augmented reality using comfortable thumb to fingertip pinches
J Fashimpaur, K Kin, M Longest - Extended abstracts of the 2020 CHI …, 2020 - dl.acm.org
Text entry is an integral component to many use cases in virtual and augmented reality. We
present PinchType: A new method of virtual text entry that combines users' existing …
present PinchType: A new method of virtual text entry that combines users' existing …
Retargeted self-haptics for increased immersion in vr without instrumentation
CM Fang, C Harrison - The 34th Annual ACM symposium on user …, 2021 - dl.acm.org
Today's consumer virtual reality (VR) systems offer immersive graphics and audio, but haptic
feedback is rudimentary–delivered through controllers with vibration feedback or is non …
feedback is rudimentary–delivered through controllers with vibration feedback or is non …
PalmType: Using palms as keyboards for smart glasses
We present PalmType, which uses palms as interactive keyboards for smart wearable
displays, such as Google Glass. PalmType leverages users' innate ability to pinpoint specific …
displays, such as Google Glass. PalmType leverages users' innate ability to pinpoint specific …
Atk: Enabling ten-finger freehand typing in air based on 3d hand tracking data
Ten-finger freehand mid-air typing is a potential solution for post-desktop interaction.
However, the absence of tactile feedback as well as the inability to accurately distinguish …
However, the absence of tactile feedback as well as the inability to accurately distinguish …