Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Performance animation from low-dimensional control signals

J Chai, JK Hodgins - ACM SIGGRAPH 2005 Papers, 2005 - dl.acm.org
This paper introduces an approach to performance animation that employs video cameras
and a small set of retro-reflective markers to create a low-cost, easy-to-use system that might …

Learning physics-based motion style with nonlinear inverse optimization

CK Liu, A Hertzmann, Z Popović - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
This paper presents a novel physics-based representation of realistic character motion. The
dynamical model incorporates several factors of locomotion derived from the biomechanical …

Composable controllers for physics-based character animation

P Faloutsos, M Van de Panne… - Proceedings of the 28th …, 2001 - dl.acm.org
An ambitious goal in the area of physics-based computer animation is the creation of virtual
actors that autonomously synthesize realistic human motions and possess a broad …

Motion doodles: an interface for sketching character motion

M Thorne, D Burke, M Van De Panne - ACM Transactions on Graphics …, 2004 - dl.acm.org
In this paper we present a novel system for sketching the motion of a character. The process
begins by sketching a character to be animated. An animated motion is then created for the …

Synthesis of complex dynamic character motion from simple animations

CK Liu, Z Popović - ACM Transactions on Graphics (TOG), 2002 - dl.acm.org
In this paper we present a general method for rapid prototyping of realistic character motion.
We solve for the natural motion from a simple animation provided by the animator. Our …

Simulating biped behaviors from human motion data

KW Sok, M Kim, J Lee - ACM SIGGRAPH 2007 papers, 2007 - dl.acm.org
Physically based simulation of human motions is an important issue in the context of
computer animation, robotics and biomechanics. We present a new technique for allowing …

Layered acting for character animation

M Dontcheva, G Yngve, Z Popović - Acm siggraph 2003 papers, 2003 - dl.acm.org
We introduce an acting-based animation system for creating and editing character animation
at interactive speeds. Our system requires minimal training, typically under an hour, and is …

Algorithmic issues in modeling motion

PK Agarwal, LJ Guibas, H Edelsbrunner… - ACM Computing …, 2002 - dl.acm.org
This article is a survey of research areas in which motion plays a pivotal role. The aim of the
article is to review current approaches to modeling motion together with related data …

Accelerometer-based user interfaces for the control of a physically simulated character

T Shiratori, JK Hodgins - ACM Transactions on Graphics (TOG), 2008 - dl.acm.org
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-
axis accelerometer. Since then, a large variety of novel applications for these controllers …