Autonomous agents modelling other agents: A comprehensive survey and open problems

SV Albrecht, P Stone - Artificial Intelligence, 2018 - Elsevier
Much research in artificial intelligence is concerned with the development of autonomous
agents that can interact effectively with other agents. An important aspect of such agents is …

Learning about the opponent in automated bilateral negotiation: a comprehensive survey of opponent modeling techniques

T Baarslag, MJC Hendrikx, KV Hindriks… - Autonomous Agents and …, 2016 - Springer
A negotiation between agents is typically an incomplete information game, where the agents
initially do not know their opponent's preferences or strategy. This poses a challenge, as …

Personalised gaming: a motivation and overview of literature

S Bakkes, CT Tan, Y Pisan - … of the 8th Australasian Conference on …, 2012 - dl.acm.org
This article focuses on personalised games, which we define as games that utilise player
models for the purpose of tailoring the game experience to the individual player. The main …

Player behavioural modelling for video games

SCJ Bakkes, PHM Spronck, G van Lankveld - Entertainment Computing, 2012 - Elsevier
Player behavioural modelling has grown from a means to improve the playing strength of
computer programs that play classic games (eg, chess), to a means for impacting the player …

Generating missions and spaces for adaptable play experiences

J Dormans, S Bakkes - … on Computational Intelligence and AI in …, 2011 - ieeexplore.ieee.org
This paper investigates strategies to generate levels for action-adventure games. For this
genre, level design is more critical than for rule-driven genres such as simulation or rogue …

Beyond skill rating: Advanced matchmaking in ghost recon online

O Delalleau, E Contal… - … Intelligence and AI …, 2012 - ieeexplore.ieee.org
Player satisfaction is particularly difficult to ensure in online games, due to interactions with
other players. In adversarial multiplayer games, matchmaking typically consists in trying to …

[PDF][PDF] Opponent Modeling in Real-Time Strategy Games.

F Schadd, S Bakkes, P Spronck - GAMEON, 2007 - Citeseer
Real-time strategy games present an environment in which game AI is expected to behave
realistically. One feature of realistic behaviour in game AI is the ability to recognise the …

Opponent modelling for case-based adaptive game AI

SCJ Bakkes, PHM Spronck, HJ Van Den Herik - Entertainment Computing, 2009 - Elsevier
In previous work we introduced a novel approach to adaptive game AI that was focussed on
the rapid and reliable adaptation to game circumstances. We named the approach 'case …

(Ir) rationality in AI: State of the Art, Research Challenges and Open Questions

O Macmillan-Scott, M Musolesi - arXiv preprint arXiv:2311.17165, 2023 - arxiv.org
The concept of rationality is central to the field of artificial intelligence. Whether we are
seeking to simulate human reasoning, or the goal is to achieve bounded optimality, we …

Player skill modeling in Starcraft II

T Avontuur, P Spronck, M Van Zaanen - Proceedings of the AAAI …, 2013 - ojs.aaai.org
Starcraft II is a popular real-time strategy (RTS) game, in which players compete with each
other online. Based on their performance, the players are ranked in one of seven leagues. In …