Autonomous agents modelling other agents: A comprehensive survey and open problems
SV Albrecht, P Stone - Artificial Intelligence, 2018 - Elsevier
Much research in artificial intelligence is concerned with the development of autonomous
agents that can interact effectively with other agents. An important aspect of such agents is …
agents that can interact effectively with other agents. An important aspect of such agents is …
Learning about the opponent in automated bilateral negotiation: a comprehensive survey of opponent modeling techniques
T Baarslag, MJC Hendrikx, KV Hindriks… - Autonomous Agents and …, 2016 - Springer
A negotiation between agents is typically an incomplete information game, where the agents
initially do not know their opponent's preferences or strategy. This poses a challenge, as …
initially do not know their opponent's preferences or strategy. This poses a challenge, as …
Personalised gaming: a motivation and overview of literature
This article focuses on personalised games, which we define as games that utilise player
models for the purpose of tailoring the game experience to the individual player. The main …
models for the purpose of tailoring the game experience to the individual player. The main …
Player behavioural modelling for video games
Player behavioural modelling has grown from a means to improve the playing strength of
computer programs that play classic games (eg, chess), to a means for impacting the player …
computer programs that play classic games (eg, chess), to a means for impacting the player …
Generating missions and spaces for adaptable play experiences
J Dormans, S Bakkes - … on Computational Intelligence and AI in …, 2011 - ieeexplore.ieee.org
This paper investigates strategies to generate levels for action-adventure games. For this
genre, level design is more critical than for rule-driven genres such as simulation or rogue …
genre, level design is more critical than for rule-driven genres such as simulation or rogue …
Beyond skill rating: Advanced matchmaking in ghost recon online
O Delalleau, E Contal… - … Intelligence and AI …, 2012 - ieeexplore.ieee.org
Player satisfaction is particularly difficult to ensure in online games, due to interactions with
other players. In adversarial multiplayer games, matchmaking typically consists in trying to …
other players. In adversarial multiplayer games, matchmaking typically consists in trying to …
[PDF][PDF] Opponent Modeling in Real-Time Strategy Games.
Real-time strategy games present an environment in which game AI is expected to behave
realistically. One feature of realistic behaviour in game AI is the ability to recognise the …
realistically. One feature of realistic behaviour in game AI is the ability to recognise the …
Opponent modelling for case-based adaptive game AI
In previous work we introduced a novel approach to adaptive game AI that was focussed on
the rapid and reliable adaptation to game circumstances. We named the approach 'case …
the rapid and reliable adaptation to game circumstances. We named the approach 'case …
(Ir) rationality in AI: State of the Art, Research Challenges and Open Questions
O Macmillan-Scott, M Musolesi - arXiv preprint arXiv:2311.17165, 2023 - arxiv.org
The concept of rationality is central to the field of artificial intelligence. Whether we are
seeking to simulate human reasoning, or the goal is to achieve bounded optimality, we …
seeking to simulate human reasoning, or the goal is to achieve bounded optimality, we …
Player skill modeling in Starcraft II
T Avontuur, P Spronck, M Van Zaanen - Proceedings of the AAAI …, 2013 - ojs.aaai.org
Starcraft II is a popular real-time strategy (RTS) game, in which players compete with each
other online. Based on their performance, the players are ranked in one of seven leagues. In …
other online. Based on their performance, the players are ranked in one of seven leagues. In …