[HTML][HTML] Gamification for the win in internal medicine residency: a longitudinal, innovative, team-based, gamified approach to internal medicine board-review
AH Dakroub, JJ Weinberger, DL Levine - Cureus, 2022 - ncbi.nlm.nih.gov
Background: Game-based learning is an engaging and effective educational strategy in
medical education. The Internal Medicine resident board review at our institution was …
medical education. The Internal Medicine resident board review at our institution was …
[HTML][HTML] Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories …
A Aster, MC Laupichler, S Zimmer… - Advances in Health …, 2024 - Springer
Serious games, as a learning resource, enhance their game character by embedding game
design elements that are typically used in entertainment games. Serious games in its …
design elements that are typically used in entertainment games. Serious games in its …
[HTML][HTML] Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study
I Sandoval-Hernández, G Molina-Torres… - BMC Medical …, 2023 - Springer
Background For health professionals, gamification is a new teaching method that has
achieved an important role in recent years, with excellent results in learning and knowledge …
achieved an important role in recent years, with excellent results in learning and knowledge …
Gamificación a través del uso de la aplicación Genially para innovar procesos de aprendizaje en la Educación Superior
AK Díaz-García, SL González-Herrera… - … . Divulgación de la …, 2022 - eduscientia.com
En la experiencia educativa Fisicoquímica, impartida en la Facultad de Bioanálisis de la
Universidad Veracruzana, se ha utilizado la gamificación para el desarrollo de un escape …
Universidad Veracruzana, se ha utilizado la gamificación para el desarrollo de un escape …
Virtual escape room paired with simulation improves health professions students' readiness to function in interprofessional teams
Background This project investigated the change in nursing, pharmacy, and physical
therapy students' interprofessional socialization after participation in a virtual …
therapy students' interprofessional socialization after participation in a virtual …
[HTML][HTML] Teaching “medical interview and physical examination” from the very beginning of medical school and using “escape rooms” during the final assessment …
H Akatsu, Y Shiima, H Gomi, AE Hegab… - BMC Medical …, 2022 - Springer
Background There is no consensus regarding the best time to teach two fundamental pillars
of clinical medicine: medical interview and physical examination. We investigated the …
of clinical medicine: medical interview and physical examination. We investigated the …
[HTML][HTML] The geriatric virtual escape room in Pharmacy Education: Female students escape significantly faster than male students
AF Badr - Pharmacy, 2022 - mdpi.com
Due to COVID-19 and the limitation of face-face teaching, electronic adaptation for formative
and continuous assessment methods were greatly used and documented between 2020 …
and continuous assessment methods were greatly used and documented between 2020 …
[HTML][HTML] Gamification in Critical Care Education and Practice
GA Bass, CWJ Chang, LR Sorce… - Critical Care …, 2024 - journals.lww.com
OBJECTIVES: To explore gamification as an alternative approach to healthcare education
and its potential applications to critical care. DATA SOURCES: English language …
and its potential applications to critical care. DATA SOURCES: English language …
ESCAPE the Boring Lecture: Tips and Tricks on Building Puzzles for Medical Education Escape Rooms
AS Shah, M Pitt, L Norton - Journal of Medical Education …, 2023 - journals.sagepub.com
Escape rooms in medical education are a novel, game-based learning approach for
teaching medical topics. In these escape rooms, learners complete a sequential series of …
teaching medical topics. In these escape rooms, learners complete a sequential series of …
[HTML][HTML] Team-and Problem-Based Learning in Health Services: A Systematic Literature Review of Recent Initiatives in the United States
ES Alexander, AA White, A Varol, K Appel… - Education Sciences, 2024 - mdpi.com
The COVID-19 pandemic caused a sudden shift to virtual platforms. Physical distance and
limited experience with both synchronous and asynchronous teamwork at work and school …
limited experience with both synchronous and asynchronous teamwork at work and school …