[HTML][HTML] Gamification for the win in internal medicine residency: a longitudinal, innovative, team-based, gamified approach to internal medicine board-review

AH Dakroub, JJ Weinberger, DL Levine - Cureus, 2022 - ncbi.nlm.nih.gov
Background: Game-based learning is an engaging and effective educational strategy in
medical education. The Internal Medicine resident board review at our institution was …

[HTML][HTML] Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories …

A Aster, MC Laupichler, S Zimmer… - Advances in Health …, 2024 - Springer
Serious games, as a learning resource, enhance their game character by embedding game
design elements that are typically used in entertainment games. Serious games in its …

[HTML][HTML] Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study

I Sandoval-Hernández, G Molina-Torres… - BMC Medical …, 2023 - Springer
Background For health professionals, gamification is a new teaching method that has
achieved an important role in recent years, with excellent results in learning and knowledge …

Gamificación a través del uso de la aplicación Genially para innovar procesos de aprendizaje en la Educación Superior

AK Díaz-García, SL González-Herrera… - … . Divulgación de la …, 2022 - eduscientia.com
En la experiencia educativa Fisicoquímica, impartida en la Facultad de Bioanálisis de la
Universidad Veracruzana, se ha utilizado la gamificación para el desarrollo de un escape …

Virtual escape room paired with simulation improves health professions students' readiness to function in interprofessional teams

NM Fusco, K Foltz-Ramos, Y Zhao… - Currents in Pharmacy …, 2023 - Elsevier
Background This project investigated the change in nursing, pharmacy, and physical
therapy students' interprofessional socialization after participation in a virtual …

[HTML][HTML] Teaching “medical interview and physical examination” from the very beginning of medical school and using “escape rooms” during the final assessment …

H Akatsu, Y Shiima, H Gomi, AE Hegab… - BMC Medical …, 2022 - Springer
Background There is no consensus regarding the best time to teach two fundamental pillars
of clinical medicine: medical interview and physical examination. We investigated the …

[HTML][HTML] The geriatric virtual escape room in Pharmacy Education: Female students escape significantly faster than male students

AF Badr - Pharmacy, 2022 - mdpi.com
Due to COVID-19 and the limitation of face-face teaching, electronic adaptation for formative
and continuous assessment methods were greatly used and documented between 2020 …

[HTML][HTML] Gamification in Critical Care Education and Practice

GA Bass, CWJ Chang, LR Sorce… - Critical Care …, 2024 - journals.lww.com
OBJECTIVES: To explore gamification as an alternative approach to healthcare education
and its potential applications to critical care. DATA SOURCES: English language …

ESCAPE the Boring Lecture: Tips and Tricks on Building Puzzles for Medical Education Escape Rooms

AS Shah, M Pitt, L Norton - Journal of Medical Education …, 2023 - journals.sagepub.com
Escape rooms in medical education are a novel, game-based learning approach for
teaching medical topics. In these escape rooms, learners complete a sequential series of …

[HTML][HTML] Team-and Problem-Based Learning in Health Services: A Systematic Literature Review of Recent Initiatives in the United States

ES Alexander, AA White, A Varol, K Appel… - Education Sciences, 2024 - mdpi.com
The COVID-19 pandemic caused a sudden shift to virtual platforms. Physical distance and
limited experience with both synchronous and asynchronous teamwork at work and school …