The STARS alliance: Viable strategies for broadening participation in computing

T Dahlberg, T Barnes, K Buch, A Rorrer - ACM Transactions on …, 2011 - dl.acm.org
The Students and Technology in Academia, Research, and Service (STARS) Alliance is a
nationally-connected system of regional partnerships among higher education, K-12 …

Smartphone use does not have to be rude: making phones a collaborative presence in meetings

M Böhmer, TS Saponas, J Teevan - Proceedings of the 15th international …, 2013 - dl.acm.org
Our personal smartphones are our daily companions, coming with us everywhere, including
into enterprise meetings. This paper looks at smartphone use in meetings. Via a survey of …

Towards social gaming methods for improving game-based computer science education

A Hicks - Proceedings of the Fifth International Conference on …, 2010 - dl.acm.org
Participation, retention, and overall performance in introductory CS students could be
improved by removing or reducing some of the pitfalls along these students' paths. In …

Snag'em: Creating community connections through games

E Powell, F Stukes, T Barnes… - 2011 IEEE third …, 2011 - ieeexplore.ieee.org
It is difficult for new community members to make the connections that would be most
beneficial to them-connections with seasoned members of the community, or members of …

GameChanger: a middleware for social exergames

J Payton, E Powell, A Nickel, K Doran… - Proceedings of the 1st …, 2011 - dl.acm.org
While the health benefits of exercise are wide-ranging and wellknown, the population of the
United States is suffering from a lack of physical activity. We believe that combining …

[PDF][PDF] AGG: Augmented Graph Grammars for Complex Heterogeneous Data.

CF Lynch - EDM (Workshops), 2014 - Citeseer
The central goal of educational datamining is to derive crucial pedagogical insights from
student, course, and tutorial data. Real-world educational datasets are complex and …

Table tilt: making friends fast

E Powell, R Brinkman, T Barnes, V Catete - Proceedings of the …, 2012 - dl.acm.org
Social capital implies that social networks have value. It is therefore important that when a
person is at an academic conference, they must strive to build a strong professional social …

Examining community of inquiry model in influencing e-learning usage among female students

AIM Al-Nuaimi - International Review of Management and …, 2017 - dergipark.org.tr
This study explores the relationship between online social games and the e-learning usage
by investigating the impact of social and cognitive presence on e-learning usage among …

[PDF][PDF] Snag'em: Graph data mining for a social networking game

V Cateté, D Hicks, C Lynch, T Barnes - Workshop on Graph-Based …, 2014 - ceur-ws.org
New conference attendees often lack existing social networks and thus face difficulties in
identifying relevant collaborators or in making appropriate connections. As a consequence …

The impact of online social games on E-learning usage among female students

AI Mahmood, SAM Yusof… - 2016 1st International …, 2016 - ieeexplore.ieee.org
The momentum contemplate evaluates the relationship among online social recreations and
the e-learning utilization by look at the impact of social, subjective and teaching nearness on …