The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
KM Cheng, AM Zaini, MAMA Marei… - … 2022 (ICCM 2022), 2022 - books.google.com
This paper introduces the Edcraft Catalogue, which presents work from the artist and
students-academics in the promotional of the online gamified learning activity where the …
students-academics in the promotional of the online gamified learning activity where the …
[PDF][PDF] Exploring the Concept of Gamification and Employee Engagement in IT Industry
A Battur, PB Kandagal - Srusti Management Review, 2022 - srustimanagementreview.ac.in
The idea of gamification involves the human way of behaving of enjoying gaming exercises
and consolidates it with their work determined to upgrade, representative commitment …
and consolidates it with their work determined to upgrade, representative commitment …