How virtual hand representations affect the perceptions of dynamic affordances in virtual reality

R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
User representations are critical to the virtual experience, and involve both the input device
used to support interactions as well as how the user is virtually represented in the scene …

How immersion and self-avatars in VR affect learning programming and computational thinking in middle school education

D Parmar, L Lin, N DSouza, S Jörg… - … on Visualization and …, 2022 - ieeexplore.ieee.org
We present an empirical evaluation of immersion and self-avatars as compared to desktop
viewing in Virtual Reality (VR) for learning computer programming and computational …

Reaching conceptual stability by re-articulating empirical and theoretical work on affordances

R Malo, Y Prié - Frontiers in Psychology, 2024 - frontiersin.org
Theoretical developments on affordances have proliferated, resulting in a lack of conceptual
stability and a potential compromise in scientific validity. However, affordances should not …

Objects may be farther than they appear: depth compression diminishes over time with repeated calibration in virtual reality

K Kohm, SV Babu, C Pagano… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
Prior research in depth perception and perceptuo-motor calibration have primarily focused
on participants completing experiments in single sessions and therefore do not empirically …

Can i squeeze through? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived lateral passability in vr

A Bhargava, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are
building increasingly complex experiences that allow users to express themselves more …

The distinction between first-person perspective and third-person perspective in virtual bodily self-consciousness

WK Liou, WH Lin, YT Lee, S Chen, C Liang - Virtual Reality, 2024 - Springer
The distinction between the first-person perspective (1PP) and the third-person perspective
(3PP) has been widely regarded as fundamental and rigid, and many researchers hold that …

Empirically evaluating the effects of perceptual information channels on the size perception of tangibles in near-field virtual reality

AG de Siqueira, R Venkatakrishnan… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Immersive Virtual Environments (IVEs) incorporating tangibles are becoming more
accessible. The success of applications combining 3D printed tangibles and VR often …

Did i hit the door? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived frontal passability in vr

A Bhargava, R Venkatakrishnan… - … on Visualization and …, 2021 - ieeexplore.ieee.org
The availability of new and improved display, tracking and input devices for Virtual Reality
experiences has facilitated the use of partial and full body self-avatars in interaction with …

Experience matters: Longitudinal changes in sensitivity to rotational gains in virtual reality

A Robb, K Kohm, J Porter - ACM Transactions on Applied Perception, 2022 - dl.acm.org
Redirected walking techniques use rotational gains to guide users away from physical
obstacles as they walk in a virtual world, effectively creating the illusion of a larger virtual …

Comparing the effects of visual realism on size perception in vr versus real world viewing through physical and verbal judgments

IA Wijayanto, SV Babu, CC Pagano… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Virtual Reality (VR) is well-known for its use in interdisciplinary applications and research.
The visual representation of these applications could vary depending in their purpose and …