Virtual reality and emotion: A 5-year systematic review of empirical research (2015–2019).

DM Markowitz, JN Bailenson - 2023 - psycnet.apa.org
This chapter identifies how immersive virtual reality (VR) can be used as a tool to inform
authors understanding of emotion and how emotion operates as a mechanism for VR …

Self-presentation in medicine: How language patterns reflect physician impression management goals and affect perceptions

DM Markowitz - Computers in Human Behavior, 2023 - Elsevier
This paper evaluated how physicians' communication patterns reflect their self-presentation
goals and link to patient perceptions. Specifically, in a large field study (N= 54,420 profiles …

Virtual and augmented reality to develop empathy: a systematic literature review

J Lacle-Melendez, S Silva-Medina… - Multimedia Tools and …, 2024 - Springer
Recent research suggests that Virtual Reality (VR) and Augmented Reality (AR) as
immersive technologies are effective in developing empathy. The main reason behind this …

The auxiliary role of virtual reality in enhancing the effects of disaster news on empathy and fear: The mediating role of presence

J Lee, D Kang, J Kim - Cyberpsychology, Behavior, and Social …, 2023 - liebertpub.com
This study conducted a two-condition between-subjects laboratory experiment (N= 147) to
examine the effects of textual disaster news combined with a 360° video in different modes …

Make Room for VR: Constructing Domestic Space and Accessibility in Virtual Reality Headset Tutorials

JN Gilmore, BW Blair - Television & New Media, 2024 - journals.sagepub.com
This article analyzes how the Meta Quest virtual reality headset's implementation requires
one's domestic space to be rearranged to accommodate for its use. Analyzing tutorials, help …

Saving species in a snap: On the feasibility and efficacy of augmented reality-based wildlife interactions for conservation

D Pimentel - Journal for Nature Conservation, 2022 - Elsevier
Interactions with wildlife can contribute to biodiversity conservation outcomes, though safety
and accessibility considerations limit animal encounters from being a viable strategy. This …

“I Feel Like I'm in a Box”: Contrasting Virtual Reality “Imaginaries” in the Context of Academic Innovation Labs

B Lucia, MA Vetter, DA Solberg - Technical Communication …, 2024 - Taylor & Francis
As immersive technology grows in popularity, universities are developing academic
innovation labs (AIL) that often introduce students to virtual reality (VR) and other emerging …

Empathy and ethics in brand activism: Balancing engagement and responsibility

M Scalvini - New Media & Society, 2024 - journals.sagepub.com
The recent surge in corporate responses to social and political crises marks a pivotal shift in
how brands perceive their societal roles. This study explores “brand activism,” a …

The effects of augmented reality on prosocial behavior intentions in the disaster news context: The mediating role of physical presence and empathy

M Huang, SD Mikkilineni, J Lee… - New Media & …, 2024 - journals.sagepub.com
Despite the increasing adoption of augmented reality (AR) in journalism, there is limited
scholarly attention devoted to understanding its effects compared to traditional modalities …

Games as Cognitive Recreation: User Perspectives on Brain-Training Apps

MWU Rahman, M Foxman… - International Journal of …, 2024 - Taylor & Francis
This article investigates the role of games in cognitive training through multimethod
deductions from user references to the phenomenon, a consideration absent in the current …