Inclusive augmented and virtual reality: A research agenda
Augmented and virtual reality experiences present significant barriers for disabled people,
making it challenging to fully engage with immersive platforms. Whilst researchers have …
making it challenging to fully engage with immersive platforms. Whilst researchers have …
Inclusion of individuals with autism spectrum disorder in software engineering
G Márquez, M Pacheco, H Astudillo… - Information and …, 2024 - Elsevier
Abstract Context: Software Engineering is dedicated to the systematic and efficient
development of software, which necessitates the active participation of all team members …
development of software, which necessitates the active participation of all team members …
Metaverse-Based softbot tutors for inclusive industrial workplaces: Supporting impaired operators 5.0
This paper introduces an approach for creating Metaverse-based software robot (softbot)
tutors to train and support impaired Operators 5.0 in emerging Industry 5.0 working …
tutors to train and support impaired Operators 5.0 in emerging Industry 5.0 working …
Investigating Virtual Reality Locomotion Techniques with Blind People
RA Ribeiro, I Gonçalves, M Piçarra… - Proceedings of the CHI …, 2024 - dl.acm.org
Many Virtual Reality (VR) locomotion techniques have been proposed, but those explored
for and with blind people are often custom-made or require specialized equipment …
for and with blind people are often custom-made or require specialized equipment …
[HTML][HTML] Effects of a dual intervention (motor and virtual reality-based cognitive) on cognition in patients with mild cognitive impairment: a single-blind, randomized …
Background The increase in cases of mild cognitive impairment (MCI) underlines the
urgency of finding effective methods to slow its progression. Given the limited effectiveness …
urgency of finding effective methods to slow its progression. Given the limited effectiveness …
Barriers to Photosensitive Accessibility in Virtual Reality
Virtual reality (VR) systems have grown in popularity as an immersive modality for daily
activities such as gaming, socializing, and working. However, this technology is not always …
activities such as gaming, socializing, and working. However, this technology is not always …
From Teleportation to Climbing: A Review of Locomotion Techniques in the Most Used Commercial Virtual Reality Applications
Exploration of virtual reality locomotion has a rich history, including in the creation of
taxonomies categorising individual techniques. However, most existing research collects …
taxonomies categorising individual techniques. However, most existing research collects …
AudioXtend: Assisted Reality Visual Accompaniments for Audiobook Storytelling During Everyday Routine Tasks
The rise of multitasking in contemporary lifestyles has positioned audio-first content as an
essential medium for information consumption. We present AudioXtend, an approach to …
essential medium for information consumption. We present AudioXtend, an approach to …
[HTML][HTML] Parallel collaboration and closed-loop control of a cursor using multimodal physiological signals
Z Ye, Y Yu, Y Zhang, Y Liu, J Sun, Z Zhou… - Biocybernetics and …, 2024 - Elsevier
This paper explores the parallel collaboration of multimodal physiological signals,
combining eye tracker output signals, motor imagery, and error-related potentials to control a …
combining eye tracker output signals, motor imagery, and error-related potentials to control a …
[HTML][HTML] Research progress and intellectual structure of design for digital equity (DDE): A bibliometric analysis based on citespace
B Zhang - Humanities and Social Sciences Communications, 2024 - nature.com
Digital equity is imperative for realizing the Sustainable Development Goals, particularly
SDG9 and SDG10. Recent empirical studies indicate that Design for Digital Equity (DDE) is …
SDG9 and SDG10. Recent empirical studies indicate that Design for Digital Equity (DDE) is …