[PDF][PDF] Weighted blended order-independent transparency
Many rendering phenomena can be modeled with partial coverage. These include flames,
smoke, hair, clouds, properly-filtered silhouettes, non-refractive glass, and special effects …
smoke, hair, clouds, properly-filtered silhouettes, non-refractive glass, and special effects …
Moment-based order-independent transparency
C Münstermann, S Krumpen, R Klein… - Proceedings of the ACM …, 2018 - dl.acm.org
Compositing transparent surfaces rendered in an arbitrary order requires techniques for
order-independent transparency. Each surface color needs to be multiplied by the …
order-independent transparency. Each surface color needs to be multiplied by the …
Filtered shadow mapping
M Andersson, JN Hasselgren, CJ Munkberg… - US Patent …, 2017 - Google Patents
ABSTRACT A layered, filtered shadow mapping algorithm may be used for motion blurred
shadows. The algorithm is divided into two passes, namely a shadow pass and a lighting …
shadows. The algorithm is divided into two passes, namely a shadow pass and a lighting …
Design and application of real-time visual attention model for the exploration of 3D virtual environments
S Hillaire, A Lécuyer, T Regia-Corte… - … on Visualization and …, 2011 - ieeexplore.ieee.org
This paper studies the design and application of a novel visual attention model designed to
compute user's gaze position automatically, ie, without using a gaze-tracking system. The …
compute user's gaze position automatically, ie, without using a gaze-tracking system. The …
Phenomenological transparency
Translucent objects such as fog, clouds, smoke, glass, ice, and liquids are pervasive in
cinematic environments because they frame scenes in depth and create visually-compelling …
cinematic environments because they frame scenes in depth and create visually-compelling …
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes
This paper presents a novel method for generating pixel-accurate shadows from point light-
sources in real-time. The new method is able to quickly cull pixels that are not in shadow …
sources in real-time. The new method is able to quickly cull pixels that are not in shadow …
[PDF][PDF] Improved moment shadow maps for translucent occluders, soft shadows and single scattering
C Peters, C Münstermann, N Wetzstein… - Journal of Computer …, 2017 - jcgt.org
Like variance shadow maps, the recently proposed moment shadow maps can be filtered
directly but they provide a substantially higher quality. We combine them with earlier …
directly but they provide a substantially higher quality. We combine them with earlier …
Filtering multi‐layer shadow maps for accurate soft shadows
In this paper, we introduce a novel technique for pre‐filtering multi‐layer shadow maps. The
occluders in the scene are stored as variable‐length lists of fragments for each texel. We …
occluders in the scene are stored as variable‐length lists of fragments for each texel. We …
Beyond hard shadows: Moment shadow maps for single scattering, soft shadows and translucent occluders
C Peters, C Munstermann, N Wetzstein… - Proceedings of the 20th …, 2016 - dl.acm.org
Building upon previous works, we transfer the recently proposed moment shadow mapping
to three new applications. Like variance shadow maps and convolution shadow maps …
to three new applications. Like variance shadow maps and convolution shadow maps …
Real-Time Hair Filtering with Convolutional Neural Networks
RR Currius, U Assarsson, E Sintorn - … of the ACM on Computer Graphics …, 2022 - dl.acm.org
Rendering of realistic-looking hair is in general still too costly to do in real-time applications,
from simulating the physics to rendering the fine details required for it to look natural …
from simulating the physics to rendering the fine details required for it to look natural …