The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality

A Plopski, T Hirzle, N Norouzi, L Qian… - ACM Computing …, 2022 - dl.acm.org
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …

Ovrlap: Perceiving multiple locations simultaneously to improve interaction in vr

J Schjerlund, K Hornbæk, J Bergström - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
We introduce OVRlap, a VR interaction technique that lets the user perceive multiple places
at the same time from a first-person perspective. OVRlap achieves this by overlapping …

Assessing hands-free interactions for VR using eye gaze and electromyography

YS Pai, T Dingler, K Kunze - Virtual Reality, 2019 - Springer
With the increasing popularity of virtual reality (VR) technologies, more efforts have been
going into developing new input methods. While physical controllers are widely used, more …

Collectively sharing people's visual and auditory capabilities: exploring opportunities and pitfalls

R Kimura, T Nakajima - SN Computer Science, 2020 - Springer
The sharing economy, virtualizing the peer-to-peer-based sharing of physical or logical
resources such as cars, houses or people's spare time with digital technologies, has recently …

Gathering people's happy moments from collective human eyes and ears for a wellbeing and mindful society

R Kimura, T Nakajima - … Cognition. Human Cognition and Behavior: 14th …, 2020 - Springer
Abstract Information technologies are dramatically and rapidly changing our world. Human
well-being is one of the most important factors in our everyday lives. Although the …

GazeSphere: navigating 360-degree-video environments in VR using head rotation and eye gaze

YS Pai, BI Outram, B Tag, M Isogai, D Ochi… - ACM SIGGRAPH 2017 …, 2017 - dl.acm.org
Viewing 360-degree-images and videos through head-mounted displays (HMDs) currently
lacks a compelling interface to transition between them. We propose GazeSphere; a …

Detachable Body: The impact of binocular disparity and vibrotactile feedback in co-presence tasks

Y Iwasaki, K Ando, S Iizuka, M Kitazaki… - IEEE Robotics and …, 2020 - ieeexplore.ieee.org
Detachable Body is a new concept of a robot arm wearable as an extended part of the body.
It can be detached from the user's natural body; it can be attached not only to another person …

Streamspace: Pervasive mixed reality telepresence for remote collaboration on mobile devices

B Ryskeldiev, M Cohen, J Herder - Journal of Information Processing, 2018 - jstage.jst.go.jp
We present a system that exploits mobile rotational tracking and photospherical imagery to
allow users to share their environment with remotely connected peers “on the go.” We …

Digitally enhancing society through structuralism: virtualizing collective human eyesight and hearing capabilities as a case study

R Kimura, T Nakajima - … : 8th International Conference, DAPI 2020, Held as …, 2020 - Springer
Abstract Information technologies have dramatically changed our real world. There are two
major concepts have played a role to change the real world. Through the computation …

Hunting lovely and serendipitous eye sights through sharing collective human eye views

R Kimura, T Nakajima - … Conference on Information Integration and Web …, 2021 - dl.acm.org
People usually maintain their positive and openness by watching a variety of views in the
world. However, the current situation such as epidemiological situations restricts people's …