Designing digital game-based learning for professional upskilling: A systematic literature review

J Tay, YM Goh, S Safiena, H Bound - Computers & Education, 2022 - Elsevier
In 2001, Prensky proposed the digital game-based learning (DGBL) theory by merging
digital games and educational design. Many DGBL studies have been conducted in formal …

[HTML][HTML] The effects of mHealth-based gamification interventions on participation in physical activity: systematic review

L Xu, H Shi, M Shen, Y Ni, X Zhang, Y Pang… - JMIR mHealth and …, 2022 - mhealth.jmir.org
Background It is well known that regular physical exercise has associated benefits; yet,
participation remains suboptimal. Mobile health (mHealth) has become an indispensable …

[HTML][HTML] The use of virtual and augmented reality by older adults: Potentials and challenges

A Seifert, A Schlomann - Frontiers in Virtual Reality, 2021 - frontiersin.org
Background The use of virtual reality (VR) and augmented reality (AR) promises many
benefits for older adults, such as promoting a healthy lifestyle with health-related gaming …

Meaningful learning: motivations of older adults in serious games

JS Cardona, JA Lopez, FLG Vela, F Moreira - Universal Access in the …, 2023 - Springer
Social sustainability is the generation of significant behaviors through balanced levels of
education, learning and awareness so that the population has a good standard of living …

Factors that influence older adults' participation in physical activity: a systematic review of qualitative studies

SJ Meredith, NJ Cox, K Ibrahim, J Higson… - Age and …, 2023 - academic.oup.com
Background Despite the advantages of physical activity (PA), older adults are often
insufficiently active to maximise health. Understanding factors that influence PA engagement …

Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research

G Chan, B Banire, S Anukem, M Imran… - … Journal of Human …, 2024 - Taylor & Francis
Exergames are becoming increasingly popular and have shown potential for motivating
physical activity. Past research suggests that social (multiplayer) exergames offer players an …

Go&Grow: An evaluation of a pervasive social exergame for caregivers of loved ones with dementia

XY Lin, H Saksono, E Stowell, ME Lachman… - Proceedings of the …, 2020 - dl.acm.org
Caregivers of persons with dementia (PWD) experience higher rates of stress, social
isolation, and poor mental and physical health compared to non-caregiving populations …

[HTML][HTML] Dimensions of Interactive Pervasive Game Design: Systematic Review

L Kai, WH Tan, EM Saari - JMIR Serious Games, 2023 - games.jmir.org
Background As the gaming industry grows around the world, playing pervasive games is
becoming an important mode of entertainment. A pervasive game is one in which the game …

[HTML][HTML] Mapping behavioral health serious game interventions for adults with chronic illness: Scoping review

TH Thomas, V Sivakumar, D Babichenko… - JMIR serious …, 2020 - games.jmir.org
Background: Serious games for health are increasingly being used to address health
outcomes in patients with chronic illnesses. These studies vary in their study designs, patient …

Understanding games and game cultures

I Richardson, H Davies, L Hjorth - 2021 - torrossa.com
Design: Adelina Onicas. 4 3.1 Global games market (2019). Image: Newzoo. com. 34 3.2
Global games market by region (2019). Image: Newzoo. com. 35 3.3 Eight generations of …