Designing digital game-based learning for professional upskilling: A systematic literature review
In 2001, Prensky proposed the digital game-based learning (DGBL) theory by merging
digital games and educational design. Many DGBL studies have been conducted in formal …
digital games and educational design. Many DGBL studies have been conducted in formal …
[HTML][HTML] The effects of mHealth-based gamification interventions on participation in physical activity: systematic review
L Xu, H Shi, M Shen, Y Ni, X Zhang, Y Pang… - JMIR mHealth and …, 2022 - mhealth.jmir.org
Background It is well known that regular physical exercise has associated benefits; yet,
participation remains suboptimal. Mobile health (mHealth) has become an indispensable …
participation remains suboptimal. Mobile health (mHealth) has become an indispensable …
[HTML][HTML] The use of virtual and augmented reality by older adults: Potentials and challenges
A Seifert, A Schlomann - Frontiers in Virtual Reality, 2021 - frontiersin.org
Background The use of virtual reality (VR) and augmented reality (AR) promises many
benefits for older adults, such as promoting a healthy lifestyle with health-related gaming …
benefits for older adults, such as promoting a healthy lifestyle with health-related gaming …
Meaningful learning: motivations of older adults in serious games
Social sustainability is the generation of significant behaviors through balanced levels of
education, learning and awareness so that the population has a good standard of living …
education, learning and awareness so that the population has a good standard of living …
Factors that influence older adults' participation in physical activity: a systematic review of qualitative studies
Background Despite the advantages of physical activity (PA), older adults are often
insufficiently active to maximise health. Understanding factors that influence PA engagement …
insufficiently active to maximise health. Understanding factors that influence PA engagement …
Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research
Exergames are becoming increasingly popular and have shown potential for motivating
physical activity. Past research suggests that social (multiplayer) exergames offer players an …
physical activity. Past research suggests that social (multiplayer) exergames offer players an …
Go&Grow: An evaluation of a pervasive social exergame for caregivers of loved ones with dementia
Caregivers of persons with dementia (PWD) experience higher rates of stress, social
isolation, and poor mental and physical health compared to non-caregiving populations …
isolation, and poor mental and physical health compared to non-caregiving populations …
[HTML][HTML] Dimensions of Interactive Pervasive Game Design: Systematic Review
Background As the gaming industry grows around the world, playing pervasive games is
becoming an important mode of entertainment. A pervasive game is one in which the game …
becoming an important mode of entertainment. A pervasive game is one in which the game …
[HTML][HTML] Mapping behavioral health serious game interventions for adults with chronic illness: Scoping review
TH Thomas, V Sivakumar, D Babichenko… - JMIR serious …, 2020 - games.jmir.org
Background: Serious games for health are increasingly being used to address health
outcomes in patients with chronic illnesses. These studies vary in their study designs, patient …
outcomes in patients with chronic illnesses. These studies vary in their study designs, patient …
Understanding games and game cultures
Design: Adelina Onicas. 4 3.1 Global games market (2019). Image: Newzoo. com. 34 3.2
Global games market by region (2019). Image: Newzoo. com. 35 3.3 Eight generations of …
Global games market by region (2019). Image: Newzoo. com. 35 3.3 Eight generations of …