Young children's social and independent behavior during play with a coding app: Digital game features matter in a 1: 1 child to tablet setting
The overarching aim of this study was to explore young children's (N= 25, M age= 5.16
years) play with two coding games (Daisy the Dinosaur and Kodable) in a 1: 1 child to tablet …
years) play with two coding games (Daisy the Dinosaur and Kodable) in a 1: 1 child to tablet …
Exploring colocated synchronous use of tablets based on split screen feature
M Čarapina, K Pap - IEEE access, 2023 - ieeexplore.ieee.org
This study analyzes task performance, perceived satisfaction, and behavior of students
completing a similar set of mathematical tasks on paper, tablet in 1: 1 (one-per-one), and …
completing a similar set of mathematical tasks on paper, tablet in 1: 1 (one-per-one), and …
A Plant Simulation Tool for Collaborative Biology Experiments in Middle-school Classrooms: An In-the-wild Study
Computer-aided simulation-based platforms have been shown to be effective tools for
teaching STEM concepts. At the same time, Computer Supported Collaborative Learning …
teaching STEM concepts. At the same time, Computer Supported Collaborative Learning …
[HTML][HTML] Playing single-player tasks together: Dyads' collaborative activities across two games in Math Garden
MSM Sachisthal, C Paans, AD Hofman… - Computers in Human …, 2024 - Elsevier
Much research on collaborative learning focuses on working together on tasks that are
designed with collaboration in mind. However, teachers may ask children to collaborate on …
designed with collaboration in mind. However, teachers may ask children to collaborate on …
[HTML][HTML] How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school
BB Blanco, JLT Rodriguez, MT López… - International Journal of …, 2022 - Elsevier
Learning social skills is an important part of the socialisation process of children, which
should occur at school, at home and in any place where children live. There are very few …
should occur at school, at home and in any place where children live. There are very few …
Appropriation of literacy technologies in the classroom: reflections from creative learning design workshops with primary school teachers
Background: Approaches to teacher professional development, such as learning designs
(LDs), can facilitate primary school teachers' appropriation of literacy technology in the …
(LDs), can facilitate primary school teachers' appropriation of literacy technology in the …
The impact of device orientation on small group collaboration during whole class game-based simulations
L Zeng - 2021 - ideals.illinois.edu
This paper evaluated how students collaborated when using a tablet as a shared interface
during group activities that required collaborative decision making within complex system …
during group activities that required collaborative decision making within complex system …
Gamemasters of the Playground: Exploring Children's Leadership Roles when Programming Hybrid Digital-Physical Outdoor Playground Equipment
A Bergqvist, J Back - Transactions of the Digital Games Research …, 2024 - diva-portal.org
In this work, we explore how programmable playground artefacts can affect social dynamics
and power structures in an outdoor play setting. A set of re-programmable artefacts and a …
and power structures in an outdoor play setting. A set of re-programmable artefacts and a …
Impact of digital games on early reading skills in a developing country context
F Ahmad - 2023 - researchcommons.waikato.ac.nz
Reading is the basic component of learning that constitutes one of the first steps towards
educational attainment. Amongst others, some of the pressing issues the developing …
educational attainment. Amongst others, some of the pressing issues the developing …
Are Pairs More Attentive Towards Feedback Than Individuals? A Glance Into Feedback Neglect for Middle-School Students Using an Educational Game in History
Critical constructive feedback (CCF), is said to be a key ingredient in learning. However, if
and how learners engage in CCF is rarely studied in collaborative learning situations. This …
and how learners engage in CCF is rarely studied in collaborative learning situations. This …