Mid-air pointing on ultra-walls
Ultra-high resolution wall-sized displays (“ultra-walls”) are effective for presenting large
datasets, but their size and resolution make traditional pointing techniques inadequate for …
datasets, but their size and resolution make traditional pointing techniques inadequate for …
Investigating Wrist Deflection Scrolling Techniques for Extended Reality
Scrolling in extended reality (XR) is currently performed using handheld controllers or vision-
based arm-in-front gestures, which have the limitations of encumbering the user's hands or …
based arm-in-front gestures, which have the limitations of encumbering the user's hands or …
Eyes-off your fingers: Gradual surface haptic feedback improves eyes-free touchscreen interaction
Moving a slider to set the music volume or control the air conditioning is a familiar task that
requires little attention. However, adjusting a virtual slider on a featureless touchscreen is …
requires little attention. However, adjusting a virtual slider on a featureless touchscreen is …
Understanding viewport-and world-based pointing with everyday smart devices in immersive augmented reality
Personal smart devices have demonstrated a variety of efficient techniques for pointing and
selecting on physical displays. However, when migrating these input techniques to …
selecting on physical displays. However, when migrating these input techniques to …
Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload
D Kang, N Kim, D Kang, JS Yoon, S Kim… - Proceedings of the CHI …, 2024 - dl.acm.org
Computer mice are widely used today as the primary input device in competitive video
games. If a player exhibits more wrist rotation than other players when moving the mouse …
games. If a player exhibits more wrist rotation than other players when moving the mouse …
A Meta-Bayesian Approach for Rapid Online Parametric Optimization for Wrist-based Interactions
Wrist-based input often requires tuning parameter settings in correspondence to between-
user and between-session differences, such as variations in hand anatomy, wearing …
user and between-session differences, such as variations in hand anatomy, wearing …
Interaction interferences: implications of last-instant system state changes
P Schmid, S Malacria, A Cockburn… - Proceedings of the 33rd …, 2020 - dl.acm.org
We study interaction interferences, situations where an unexpected change occurs in an
interface immediately before the user performs an action, causing the corresponding input to …
interface immediately before the user performs an action, causing the corresponding input to …
Introducing transient gestures to improve pan and zoom on touch surfaces
Despite the ubiquity of touch-based input and the availability of increasingly computationally
powerful touchscreen devices, there has been comparatively little work on enhancing basic …
powerful touchscreen devices, there has been comparatively little work on enhancing basic …
[PDF][PDF] Mouse Cursor Movements towards Targets on the Same Screen Edge.
S Yamanaka - Graphics Interface, 2018 - graphicsinterface.org
Buttons and icons on screen edges can be selected in a shorter time than those in the
central area because the mouse cursor stops due to the impenetrable borderline. However …
central area because the mouse cursor stops due to the impenetrable borderline. However …
Exploring boundless scroll by extending motor space
K Takashima, N Shinshi, Y Kitamura - Proceedings of the 17th …, 2015 - dl.acm.org
This paper explores the Boundless Scroll interface that extends the motor space for finger
drag motions into the off-screen space using a tracking system around the screen …
drag motions into the off-screen space using a tracking system around the screen …