Factors affecting students' self-efficacy in higher education

M Van Dinther, F Dochy, M Segers - Educational research review, 2011 - Elsevier
Researchers working in educational settings are increasingly paying attention to the role
students' thoughts and beliefs play in the learning process. Self-efficacy, a key element of …

[PDF][PDF] An exploration of factors influencing self-efficacy in online learning: A systematic review

C Peechapol, J Na-Songkhla, S Sujiva… - International Journal of …, 2018 - core.ac.uk
This review examines 12 years of research by focusing on the following question: What are
the factors that influence self-efficacy in an online learning environment? There has been a …

Using design-science based gamification to improve organizational security training and compliance

M Silic, PB Lowry - Journal of management information systems, 2020 - Taylor & Francis
We conducted a design-science research project to improve an organization's compound
problems of (1) unsuccessful employee phishing prevention and (2) poorly received internal …

Enabling internet banking adoption: An empirical examination with an augmented technology acceptance model (TAM)

B Marakarkandy, N Yajnik, C Dasgupta - Journal of Enterprise …, 2017 - emerald.com
Purpose The integration of relevant antecedents into TAM would lead to better
understanding of the decision factors which act as enablers for the adoption of internet …

Toward an understanding of the behavioral intention to use mobile banking

P Luarn, HH Lin - Computers in human behavior, 2005 - Elsevier
Although millions of dollars have been spent on building mobile banking systems, reports on
mobile banking show that potential users may not be using the systems, despite their …

Determinants of user acceptance of Internet banking: an empirical study

YS Wang, YM Wang, HH Lin, TI Tang - International journal of service …, 2003 - emerald.com
The explosion of Internet usage and the huge funding initiatives in electronic banking have
drawn the attention of researchers towards Internet banking. In the past, the conventional …

Research Note—Gamification of technology-mediated training: Not all competitions are the same

R Santhanam, D Liu… - Information systems …, 2016 - pubsonline.informs.org
Gamification, an application of game design elements to non-gaming contexts, is proposed
as a way to add engagement in technology-mediated training programs. Yet there is hardly …

Knowledge sharing behavior in virtual communities: The relationship between trust, self-efficacy, and outcome expectations

MH Hsu, TL Ju, CH Yen, CM Chang - International journal of human …, 2007 - Elsevier
There has been a growing interest in examining the factors that support or hinder one's
knowledge sharing behavior in the virtual communities. However, still very few studies …

Predicting the use of web-based information systems: self-efficacy, enjoyment, learning goal orientation, and the technology acceptance model

YY Mun, Y Hwang - International journal of human-computer studies, 2003 - Elsevier
With the growing reliance on computerized systems and increasing rapidity of the
introduction of new technologies, user acceptance of technology continues to be an …

The impact of computer self-efficacy and technology dependence on computer-related technostress: A social cognitive theory perspective

Q Shu, Q Tu, K Wang - International journal of human-computer …, 2011 - Taylor & Francis
Professionals and end users of computers often experience being constantly surrounded by
modern technology. One side effect of modern technology is termed technostress, which …