Player modeling and adaptation methods within adaptive serious games

R Hare, Y Tang - IEEE Transactions on Computational Social …, 2022 - ieeexplore.ieee.org
Serious games (SGs) have emerged in recent years as a key method to augment education
and training. SGs allow players to experience new concepts while exploring engaging …

Using digital game-based learning for students with intellectual disabilities–A systematic literature review

K Stančin, N Hoić-Božić, S Skočić Mihić - Informatics in education, 2020 - ceeol.com
The purpose of this systematic literature review is to explore the area of digital Game-Based
Learning (GBL) for students with intellectual disabilities as a tool that enables positive …

An automatic scenario control in serious game to visualize tourism destinations recommendation

YM Arif, S Harini, SMS Nugroho, M Hariadi - IEEE Access, 2021 - ieeexplore.ieee.org
In the field of tourism, serious games are a pedagogical media application that helps players
develop travel knowledge and expertise based on game content. A tourism serious game …

An artificial neural network-based finite state machine for adaptive scenario selection in serious game

YM Arif, H Nurhayati, AF Karami… - International …, 2023 - repository.uin-malang.ac.id
Serious game is one of the pedagogical media capable of transferring knowledge to its
players. This game genre requires a support system that adaptively selects the appropriate …

Cognitive-based adaptive scenarios in educational games using fuzzy reasoning

K Chrysafiadi, S Papadimitriou, M Virvou - Knowledge-Based Systems, 2022 - Elsevier
Nowadays, the use of educational games is gaining substantial popularity. Games offer
immersive and fascinating environments that render them a powerful tool for achieving high …

[HTML][HTML] Towards a serious games design framework for people with intellectual disability or autism spectrum disorder

S Tsikinas, S Xinogalos - Education and Information Technologies, 2020 - Springer
Designing serious games (SGs) for people with intellectual disability (ID) and autism
spectrum disorder (ASD), requires proper planning and decision making. In this article, a …

Deploying learning materials to game content for serious education game development: A case study

HA Rosyid, M Palmerlee, K Chen - Entertainment computing, 2018 - Elsevier
The ultimate goals of serious educational games (SEG) are to facilitate learning and
maximizing enjoyment during playing SEGs. In SEG development, there are normally two …

IoT-based serious gaming platform for improving cognitive skills of children with special needs

MN Islam, U Hasan, F Islam, ST Anuva… - Journal of …, 2022 - journals.sagepub.com
The objective of this article is to design, develop, and evaluate an Internet of Things (IoT)-
based serious gaming platform for children with autism spectrum disorder The platform aims …

Designing effective serious games for people with intellectual disabilities

S Tsikinas, S Xinogalos - 2018 IEEE global engineering …, 2018 - ieeexplore.ieee.org
Educating people with intellectual disabilities (ID) is a challenging process. Educators and
researchers promote new methods in order to enhance the learning process and succeed in …

Using serious games for cognitive disabilities

RM Tomé, JM Pereira, M Oliveira - … 2014, Berlin, Germany, October 9-10 …, 2014 - Springer
Serious games have increasingly become a good option with regards to professional
training. However, the majority isn't appropriate for people with cognitive disabilities, since …