Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook

P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …

A design space for human sensor and actuator focused in-vehicle interaction based on a systematic literature review

P Jansen, M Colley, E Rukzio - Proceedings of the ACM on Interactive …, 2022 - dl.acm.org
Automotive user interfaces constantly change due to increasing automation, novel features,
additional applications, and user demands. While in-vehicle interaction can utilize numerous …

Swivr-car-seat: Exploring vehicle motion effects on interaction quality in virtual reality automated driving using a motorized swivel seat

M Colley, P Jansen, E Rukzio… - Proceedings of the ACM …, 2021 - dl.acm.org
Autonomous vehicles provide new input modalities to improve interaction with in-vehicle
information systems. However, due to the road and driving conditions, the user input can be …

Walkingvibe: Reducing virtual reality sickness and improving realism while walking in vr using unobtrusive head-mounted vibrotactile feedback

YH Peng, C Yu, SH Liu, CW Wang, P Taele… - Proceedings of the …, 2020 - dl.acm.org
Virtual Reality (VR) sickness is common with symptoms such as headaches, nausea, and
disorientation, and is a major barrier to using VR. We propose WalkingVibe, which applies …

Introducing VAMPIRE–Using Kinaesthetic Feedback in Virtual Reality for Automated Driving Experiments

P Hock, M Colley, A Askari, T Wagner… - Proceedings of the 14th …, 2022 - dl.acm.org
Investigating trust, acceptance, and attitudes towards automated driving is often investigated
in simulator experiments. Therefore, behavioral validity is a crucial aspect of automated …

Jumpvr: Jump-based locomotion augmentation for virtual reality

D Wolf, K Rogers, C Kunder, E Rukzio - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
One of the great benefits of virtual reality (VR) is the implementation of features that go
beyond realism. Common" unrealistic" locomotion techniques (like teleportation) can avoid …

Reducing simulator sickness with perceptual camera control

P Hu, Q Sun, P Didyk, LY Wei… - ACM Transactions on …, 2019 - dl.acm.org
Virtual-reality provides an immersive environment but can induce cybersickness due to the
discrepancy between visual and vestibular cues. To avoid this problem, the movement of the …

Phantomlegs: Reducing virtual reality sickness using head-worn haptic devices

SH Liu, NH Yu, L Chan, YH Peng… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Virtual Reality (VR) sickness occurs when exposure to a virtual environment causes
symptoms that are similar to motion sickness, and has been one of the major user …

Inducing self-motion sensations with haptic feedback: state-of-the-art and perspectives on “haptic motion”

A Costes, A Lécuyer - IEEE Transactions on Haptics, 2023 - ieeexplore.ieee.org
While virtual reality applications flourish, there is a growing need for technological solutions
to induce compelling self-motion, as an alternative to cumbersome motion platforms. Haptic …

UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience

F Müller, A Ye, D Schön, J Rasch - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
When we get lost in Virtual Reality (VR) or want to return to a previous location, we use the
same methods of locomotion for the way back as for the way forward. This is time-consuming …