An adaptable multi-learner serious game for learning cultural heritage

F Lazarinis, I Boididis, L Kozanidis… - Advances in Mobile …, 2022 - syncsci.com
The current study presents an adaptable light game engine, which is used to produce
interactive educational settings focused on cultural heritage. The tool is implemented using …

Serious games as interpretive tools in complex natural tourist attractions

A Coghlan, L Carter - Journal of Hospitality and Tourism Management, 2020 - Elsevier
With the growing adoption of IT in tourism, mobile games are becoming an attractive
interpretive tool, particularly in heritage contexts where a deeper appreciation for the …

Maximizing engagement with cultural heritage through video games

D Camuñas-García, MP Cáceres-Reche… - Sustainability, 2023 - mdpi.com
This paper aims to provide a framework for creating and analyzing cultural heritage games,
with the intention of maximizing players' cognitive, emotional, and behavioral engagement …

On how technology-powered storytelling can contribute to cultural heritage sustainability across multiple venues—Evidence from the CrossCult H2020 project

K Kontiza, A Antoniou, A Daif, S Reboreda-Morillo… - Sustainability, 2020 - mdpi.com
Sustainability in Cultural Heritage (CH) is a complex question that needs to be addressed by
a group of experts tackling the different issues. In this light, the present work wishes to …

[PDF][PDF] PickMail: a serious game for email Phishing Awareness training

G Jayakrishnan, V Banahatti… - Usable Security and …, 2022 - ndss-symposium.org
Phishing threats are on the rise, especially through Business Email Compromise (BEC).
Despite having several tools for phishing email detection, the attacks are becoming smarter …

Hydria: An online data lake for multi-faceted analytics in the cultural heritage domain

K Deligiannis, P Raftopoulou, C Tryfonopoulos… - Big Data and Cognitive …, 2020 - mdpi.com
Advancements in cultural informatics have significantly influenced the way we perceive,
analyze, communicate and understand culture. New data sources, such as social media …

exhiSTORY: Smart exhibits that tell their own stories

C Vassilakis, V Poulopoulos, A Antoniou… - Future Generation …, 2018 - Elsevier
Museum exhibitions are designed to tell a story; this story is woven by curators and in its
context a particular aspect of each exhibit, fitting to the message that the story is intended to …

Do game designers' decisions related to visual activities affect knowledge acquisition in cultural heritage games? An evaluation from a human cognitive processing …

GE Raptis, C Fidas, N Avouris - Journal on Computing and Cultural …, 2019 - dl.acm.org
In the cultural heritage domain, games have been used to engage users into an active state
of learning through immersive and playful interactions that include visually enriched …

FakeMuse: A serious game on authentication for cultural heritage

D Zilio, N Orio, L Zamparo - Journal on Computing and Cultural Heritage …, 2021 - dl.acm.org
This article presents FakeMuse, a serious game about forgery and authentication in
archaeological museums that aims at letting users playfully approach this issue. The player …

'Museum escape': A game to increase museum visibility

A Antoniou, MI Dejonai, G Lepouras - Games and Learning Alliance: 8th …, 2019 - Springer
A peripheral museum with a nevertheless important collection of ancient items, wished to
increase its visibility and digital presence in order to become more known and attract new …