Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites

MM Schaper, M Santos, L Malinverni, JZ Berro… - International Journal of …, 2018 - Elsevier
The design of interactive experiences for archaeological sites entails the consideration of
the particular characteristics and constraints of the exhibition space. Our aim is to address …

Using nature elements in mobile AR for education with children

I Alakärppä, E Jaakkola, J Väyrynen… - Proceedings of the 19th …, 2017 - dl.acm.org
We present a concept, prototype and in-the-wild evaluation of a mobile augmented reality
(AR) application in which physical items from nature are used as AR markers. By blending …

[HTML][HTML] Investigating tangential access for location-based digital cultural heritage applications

D McGookin, K Tahiroğlu, T Vaittinen, M Kytö… - International Journal of …, 2019 - Elsevier
As location-based digital cultural heritage applications are beginning to be applied outside
'traditional'cultural heritage sites, there is an increased need to consider their use amongst …

Evaluating Digital Cultural Heritage 'In the Wild' The Case For Reflexivity

A Galani, J Kidd - Journal on Computing and Cultural Heritage (JOCCH), 2019 - dl.acm.org
Digital heritage interpretation is often untethered from traditional museological techniques
and environments. As museums and heritage sites explore the potential of locative …

The world-as-support: Embodied exploration, understanding and meaning-making of the augmented world

L Malinverni, J Maya, MM Schaper… - Proceedings of the 2017 …, 2017 - dl.acm.org
Current technical capabilities of mobile technologies are consolidating the interest in
developing context-aware Augmented/Mixed Reality applications. Most of these applications …

[HTML][HTML] An interdisciplinary design of an interactive cultural heritage visit for in-situ, mixed reality and affective experiences

X Olaz, R Garcia, A Ortiz, S Marichal… - Multimodal …, 2022 - mdpi.com
Interactive technologies, such as mixed-reality and natural interactions with avatars, can
enhance cultural heritage and the experience of visiting a museum. In this paper, we present …

Interweaving place and story in a location-based audio drama

C Rossitto, L Barkhuus, A Engström - Personal and Ubiquitous Computing, 2016 - Springer
This paper presents a qualitative study of an interactive audio drama facilitated by a location-
based application. The investigation focuses on an accessible experience, a play in which …

NatureCHI: unobtrusive user experiences with technology in nature

J Häkkilä, K Cheverst, J Schöning, NJ Bidwell… - Proceedings of the …, 2016 - dl.acm.org
Being in nature is typically regarded to be calming, relaxing and purifying. When in nature,
people often seek physical activity like hiking, or meditative, mindful or inspiring experiences …

A conceptual framework to compare two paradigms of augmented and mixed reality experiences

L Malinverni, C Valero, MM Schaper… - Proceedings of the 17th …, 2018 - dl.acm.org
Augmented and Mixed Reality mobile technologies are becoming an emerging trend in the
development of play and learning experiences for children. This tendency requires a deeper …

Towards the design of a virtual heritage experience based on the world-as-support interaction paradigm

MM Schaper, M Santos, L Malinverni… - Proceedings of the 2017 …, 2017 - dl.acm.org
We present the initial design stage of a Virtual Heritage experience for a bomb shelter built
during the Spanish Civil War, namely Refugi 307. The shelter currently belongs to the …