Mixed and augmented reality applications in the sport industry
Augmented reality (AR) is already part of the lives of thousands of people, in many different
sectors. In addition to a change in current business models, the introduction of this …
sectors. In addition to a change in current business models, the introduction of this …
A review on augmented reality applied to sports
AM da Silva, SG Gustavo… - 2021 16th Iberian …, 2021 - ieeexplore.ieee.org
Augmented Reality (RA) is gaining more popularity in several fields of application in the last
decades. In this sense, this research aims to develop a systematic mapping review to reveal …
decades. In this sense, this research aims to develop a systematic mapping review to reveal …
Proxsituated visualization: An extended model of situated visualization using proxies for physical referents
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …
objects and spaces to which the data refers (known as physical referents). We review a …
Localisation for augmented reality at sport events
P Skinner, S Zollmann - … on Image and Vision Computing New …, 2019 - ieeexplore.ieee.org
Sports broadcasts often use pitch aligned graphics to provide additional information to the
viewer. This is often achieved by using professional cameras equipped with high accuracy …
viewer. This is often achieved by using professional cameras equipped with high accuracy …
Augmented reality for sports spectating and coaching
Sport spectating and training has changed substantially in recent years. Nowadays match
and training-related data are getting captured in huge quantities and qualities. With this …
and training-related data are getting captured in huge quantities and qualities. With this …
Enhancing Collaboration Through Role Specific Information Sharing
J Franz - 2023 - dalspace.library.dal.ca
Information sharing, either directly or trough summaries and proxies, is one of the pillars of
collaborative systems in human-computer interaction. Representing and sharing role …
collaborative systems in human-computer interaction. Representing and sharing role …
[PDF][PDF] ProxSituated Visualization
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …
objects and spaces to which the data refers (known as physical referents). We review a …