Mixed and augmented reality applications in the sport industry

N Sawan, A Eltweri, C De Lucia… - Proceedings of the …, 2020 - dl.acm.org
Augmented reality (AR) is already part of the lives of thousands of people, in many different
sectors. In addition to a change in current business models, the introduction of this …

A review on augmented reality applied to sports

AM da Silva, SG Gustavo… - 2021 16th Iberian …, 2021 - ieeexplore.ieee.org
Augmented Reality (RA) is gaining more popularity in several fields of application in the last
decades. In this sense, this research aims to develop a systematic mapping review to reveal …

Proxsituated visualization: An extended model of situated visualization using proxies for physical referents

KA Satriadi, A Cunningham, RT Smith… - Proceedings of the …, 2023 - dl.acm.org
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …

Localisation for augmented reality at sport events

P Skinner, S Zollmann - … on Image and Vision Computing New …, 2019 - ieeexplore.ieee.org
Sports broadcasts often use pitch aligned graphics to provide additional information to the
viewer. This is often achieved by using professional cameras equipped with high accuracy …

Augmented reality for sports spectating and coaching

S Zollmann, T Langlotz, H Regenbrecht… - Interactive Sports …, 2022 - taylorfrancis.com
Sport spectating and training has changed substantially in recent years. Nowadays match
and training-related data are getting captured in huge quantities and qualities. With this …

Enhancing Collaboration Through Role Specific Information Sharing

J Franz - 2023 - dalspace.library.dal.ca
Information sharing, either directly or trough summaries and proxies, is one of the pillars of
collaborative systems in human-computer interaction. Representing and sharing role …

[PDF][PDF] ProxSituated Visualization

KA Satriadi, A Cunningham, RT Smith, T Dwyer… - researchgate.net
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …