Heuristic evaluation of virtual reality applications

A Sutcliffe, B Gault - Interacting with computers, 2004 - academic.oup.com
This paper presents a heuristic method for evaluating virtual environment (VE) user
interfaces. The method is based on Nielsen's [Usability Inspection Methods, 1994] usability …

[图书][B] Multimedia and virtual reality: designing multisensory user interfaces

A Sutcliffe - 2003 - taylorfrancis.com
This book is primarily a summary of research done over 10 years in multimedia and virtual
reality, which fits within a wider interest of exploiting psychological theory to improve the …

Transfer of route learning from virtual to real environments.

MJ Farrell, P Arnold, S Pettifer, J Adams… - Journal of …, 2003 - psycnet.apa.org
The authors investigated the extent to which route learning in a virtual environment (VE)
transfers to the real world. In Experiment 1, active VE exploration, on its own or with a map …

Using virtual environment technology to improve public participation in urban planning process

TLJ Howard, N Gaborit - Journal of Urban Planning and …, 2007 - ascelibrary.org
This paper explores the use of virtual environment (VE) technology in urban planning. The
case we select is that of public engagement with the process of government, which in its …

A Flexible Framework for Wide‐Spectrum VR Development

F Tecchia, M Carrozzino, S Bacinelli, F Rossi… - Presence …, 2010 - direct.mit.edu
This paper presents results and experiences coming from 10 years of development and use
of XVR, a flexible, general-purpose framework for virtual reality (VR) development. The …

An object-oriented software architecture for 3D mixed reality applications

W Piekarski, BH Thomas - The Second IEEE and ACM …, 2003 - ieeexplore.ieee.org
This paper presents a new software architecture for 3D mixed reality applications, named
Tinmith-evo5. Currently there are a limited number of existing toolkits for the development of …

[图书][B] Networked graphics: building networked games and virtual environments

A Steed, MF Oliveira - 2009 - books.google.com
Networked Graphics equips programmers and designers with a thorough grounding in the
techniques used to create truly network-enabled computer graphics and games. Written for …

[图书][B] Interactive 3d modelling in outdoor augmented reality worlds

W Piekarski - 2004 - Citeseer
Figure 1-1 Example Sony Glasstron HMD with video camera and head tracker.................. 2
Figure 1-2 Example of outdoor augmented reality with computer-generated furniture........ 3 …

Net Juggler: running VR Juggler with multiple displays on a commodity component cluster

J Allard, V Gouranton, L Lecointre… - … IEEE Virtual Reality …, 2002 - ieeexplore.ieee.org
Net Juggler is an open source library that turns a commodity component cluster running the
VR Juggler platform on each node into a single VR Juggler image cluster. Application …

Amplifying head movements with head-mounted displays

C Jay, R Hubbold - Presence, 2003 - ieeexplore.ieee.org
The head-mounted display (HMD) is a popular form of virtual display due to its ability to
immerse users visually in virtual environments (VEs). Unfortunately, the user's virtual …