Defining digital fashion: Reshaping the field via a systematic review

E Baek, S Haines, OH Fares, Z Huang, Y Hong… - Computers in Human …, 2022 - Elsevier
The field of digital fashion is rapidly evolving, yet what constitutes digital fashion, and how it
should be defined has not been firmly established. This study aims to conceptualize and …

Language, psychology, and new new media: The hyperpersonal model of mediated communication at twenty-five years

JB Walther, MT Whitty - Journal of Language and Social …, 2021 - journals.sagepub.com
Research on the hyperpersonal model originally described how the substitution of language
for nonverbal cues, necessitated by text-based computer-mediated communication systems …

Social interactions in the metaverse: Framework, initial evidence, and research roadmap

T Hennig-Thurau, DN Aliman, AM Herting… - Journal of the Academy …, 2023 - Springer
Real-time multisensory social interactions (RMSIs) between people are at the center of the
metaverse, a new computer-mediated environment consisting of virtual “worlds” in which …

Avatar-mediated experience in the metaverse: The impact of avatar realism on user-avatar relationship

DY Kim, HK Lee, K Chung - Journal of Retailing and Consumer Services, 2023 - Elsevier
This study aims to explore the role of avatars in mediating users with the metaverse
environment. This study applies the construal level theory and source attractiveness model …

'The presentation of self in the online world': Goffman and the study of online identities

L Bullingham, AC Vasconcelos - Journal of information …, 2013 - journals.sagepub.com
This paper presents an exemplification and discussion of the contemporaneity of Erving
Goffman's work and of its applicability to the analysis of identity and presentation of self in …

Self-representation through avatars in digital environments

D Zimmermann, A Wehler, K Kaspar - Current Psychology, 2023 - Springer
Due to its prominent role in online social networks, avatar creation has become an important
research topic in the field of computer-mediated communication. One main motive for …

Fostering intrinsic motivation through avatar identification in digital games

MV Birk, C Atkins, JT Bowey, RL Mandryk - Proceedings of the 2016 CHI …, 2016 - dl.acm.org
Fostering intrinsic motivation with interactive applications can increase the enjoyment that
people experience when using technology, but can also translate into more invested effort …

Privacy, trust and control: Which relationships with online self-disclosure?

S Taddei, B Contena - Computers in human behavior, 2013 - Elsevier
A number of studies have examined the relationship between privacy concerns, perceived
control over information, trust and online self-disclosure, highlighting different points of view …

[PDF][PDF] Self-presentation

BR Schlenker - Handbook of self and identity, 2003 - mit.edu
Impression management is the goal-directed activity of controlling information in order to
influence the impressions formed by an audience. Through impression management …

Young people's digital lives: The impact of interpersonal relationships and digital media use on adolescents' sense of identity

K Davis - Computers in Human Behavior, 2013 - Elsevier
The current study investigates the joint effects of interpersonal relationships and digital
media use on adolescents' sense of identity. Questionnaires were administered to a sample …