From hobbyists to entrepreneurs: On the formation of the Nordic game industry
This article sheds light on the formation of the Nordic game industry between 1990 and
2005. The first long-lasting game development companies within the region emerged in the …
2005. The first long-lasting game development companies within the region emerged in the …
[图书][B] Homebrew gaming and the beginnings of vernacular digitality
M Swalwell - 2021 - books.google.com
The overlooked history of an early appropriation of digital technology: the creation of games
though coding and hardware hacking by microcomputer users. From the late 1970s through …
though coding and hardware hacking by microcomputer users. From the late 1970s through …
A purposeful MOOC to alleviate insufficient CS education in Finnish schools
J Kurhila, A Vihavainen - ACM Transactions on Computing Education …, 2015 - dl.acm.org
The Finnish national school curriculum, effective from 2004, does not include any topics
related to Computer Science (CS). To alleviate the problem that school students are not able …
related to Computer Science (CS). To alleviate the problem that school students are not able …
Playing and copying: Social practices of home computer users in Poland during the 1980s
P Wasiak - Hacking Europe: From computer cultures to …, 2013 - Springer
In this chapter, Wasiak shows how Polish users appropriated home computer technology
during the 1980s in a social, political, and economic climate highly influenced by the Soviet …
during the 1980s in a social, political, and economic climate highly influenced by the Soviet …
[PDF][PDF] Assembling a game development scene? Uncovering Finland's largest demo party
The study takes look at Assembly, a large-scale LAN and demo party founded in 1992 and
organized annually in Helsinki, Finland. Assembly is used as a case study to explore the …
organized annually in Helsinki, Finland. Assembly is used as a case study to explore the …
Computer Demos-What Makes Them Tick?
M Reunanen - 2010 - aaltodoc.aalto.fi
This licentiate thesis deals with a worldwide community of hobbyists called the demoscene.
The activities of the community in question revolve around real-time multimedia …
The activities of the community in question revolve around real-time multimedia …
Multiple users, diverse users: Appropriation of personal computers by demoscene hackers
A Silvast, M Reunanen - Hacking Europe: From computer cultures to …, 2013 - Springer
The chapter deals with the domestication of technology from a hobbyist viewpoint. The
authors discuss how a specific hobbyist group, the demoscene, adopted home computers …
authors discuss how a specific hobbyist group, the demoscene, adopted home computers …
[PDF][PDF] How those crackers became us demosceners
M Reunanen - Teoksessa Wi, 2014 - widerscreen.fi
Numerous authors ranging from hobbyists to researchers have tried to explain the roots of
the demoscene in their texts. Most often such histories have been brief and almost identical …
the demoscene in their texts. Most often such histories have been brief and almost identical …
Crafting code at the demo-scene
NB Hansen, RT Nørgård, K Halskov - Proceedings of the 2014 …, 2014 - dl.acm.org
This paper introduces the idea of craftsmanship as a way of understanding the shaping and
re-shaping of code as a material crafting practice. We build our analysis on a qualitative …
re-shaping of code as a material crafting practice. We build our analysis on a qualitative …
Legal pirates ltd: Home computing cultures in early 1980s Greece
T Lekkas - Hacking Europe: From computer cultures to …, 2013 - Springer
During the early and mid-1980s, a home computing practice of use and openness of
software emerged in Greece. This computer culture both reflected and reinforced the local …
software emerged in Greece. This computer culture both reflected and reinforced the local …