Pedagogical innovation in teacher teams–an organisational learning design model for continuous competence development
CL Weitze - 14th European Conference on e-Learning, 2015 - orbit.dtu.dk
This paper presents findings from a longitudinal design-based research project examining
how to enable reflection and pedagogical innovation in teacher teams. The article identifies …
how to enable reflection and pedagogical innovation in teacher teams. The article identifies …
The Global Classroom Model Simultaneous campus‑and home‑based education using videoconferencing
CL Weitze, R Ørngreen - Electronic Journal of E-learning, 2014 - academic-publishing.org
This paper presents and discusses findings about how students, teachers, and the
organization experience a start‑up‑project applying videoconferences between campus and …
organization experience a start‑up‑project applying videoconferences between campus and …
Learning and motivational processes when students design curriculum-based digital learning games
CL Weitze - Proceedings of the 9th European conference on games …, 2015 - vbn.aau.dk
This design-based research (DBR) project has developed an overall gamified learning
design (big Game) to facilitate the learning process for adult students by inviting them to be …
design (big Game) to facilitate the learning process for adult students by inviting them to be …
[PDF][PDF] Experimenting on how to create a sustainable gamified learning design that supports adult students when learning through designing learning games
CL Weitze - Proceedings of the 8th European Conference on …, 2014 - vbn.aau.dk
This paper presents and discusses the first iteration of a design-based research experiment
focusing on how to create an overall gamified learning design (big Game) facilitating the …
focusing on how to create an overall gamified learning design (big Game) facilitating the …
Learning and design processes in a gamified learning design: Students creating curriculum-based digital learning games
CL Weitze - Games and education: Designs in and for learning, 2018 - brill.com
This design-based research project investigated how a gamified learning design could
enable adult learners to design digital games while implementing and thereby reaching …
enable adult learners to design digital games while implementing and thereby reaching …
[图书][B] Lærerens verden: almendidaktiske refleksioner over klasserumserfaringer
LL Larsen - 2015 - pure.au.dk
Background and purpose This dissertation focuses on the field of adult education in
Denmark, and more specifically on adult education centres which are known as VUCs …
Denmark, and more specifically on adult education centres which are known as VUCs …
Lærerens verden-: Almendidaktiske refleksioner over klasserumserfaringer
L Lund - 2015 - ucviden.dk
Lærerens verden–almendidaktiske refleksioner over klasserumserfaringer tager
udgangspunkt i behovet for en belysning af VUC-lærernes praksis med særligt fokus på …
udgangspunkt i behovet for en belysning af VUC-lærernes praksis med særligt fokus på …
Videomedieret parallelundervisning som rum for læring ved Almen Voksenuddannelse i udkantsområder
KE Andreasen, P Rasmussen - Tidsskriftet Læring og Medier (LOM), 2013 - tidsskrift.dk
Resumé For at modvirke den stigende regionaleulighed i Danmark er uddannelsestilbud i
udkantsområderne vigtigt. Men medrelativt få studerende kan det være vanskeligt at drive …
udkantsområderne vigtigt. Men medrelativt få studerende kan det være vanskeligt at drive …
[PDF][PDF] Video mediated teaching and space for learning at General Adult Education in peripheral regions of Denmark
KE Andreasen - A Nordic perspective, 2014 - researchportal.hkr.se
This paper present and discuss results from the dialogue research following a two year
innovation project experimenting with video mediated teaching at General Adult Education …
innovation project experimenting with video mediated teaching at General Adult Education …
[PDF][PDF] VIU: Projekt Virtuel Undervisning: Rapport fra følgeforskningen oktober 2012
KE Andreasen - 2012 - vbn.aau.dk
Det store behov i moderne samfund for uddannelse, efteruddannelse og fortsat
kompetenceudvikling, har også skabt et behov for forbedrede muligheder for adgang til …
kompetenceudvikling, har også skabt et behov for forbedrede muligheder for adgang til …