Neighborhood grid: A novel data structure for fluids animation with GPU computing
This paper introduces a novel and efficient data structure, called neighborhood grid, capable
of supporting large number of particle based elements on GPUs (graphics processing units) …
of supporting large number of particle based elements on GPUs (graphics processing units) …
[PDF][PDF] 基于CUDA 的大规模流体实时模拟
周煜坤, 陈清华, 余潇 - 计算机应用与软件, 2015 - shcas.net
摘要流体模拟是计算机图形学中一个重要课题. 使用基于粒子的光滑流体动力学SPH (
smoothedparticlehydrodynamics) 方法模拟大规模流体的运动需要大量的粒子模拟流体 …
smoothedparticlehydrodynamics) 方法模拟大规模流体的运动需要大量的粒子模拟流体 …
Ray tracer based rendering solution for large scale fluid rendering
CJ dos Santos Brito, ALBV e Silva, JM Teixeira… - Computers & …, 2018 - Elsevier
Fluid simulation using meshless methods has increasingly become a robust way to solve
mechanics problems that require dealing with large deformations and has become very …
mechanics problems that require dealing with large deformations and has become very …
[PDF][PDF] 广电OTT 流媒体支撑系统平台设计
辛静, 刘晓娟, 魏娇娇 - 计算机应用与软件, 2015 - shcas.net
摘要根据广电的OTT (overthetop) 业务, 对流媒体支撑系统中的电视直播/时移服务平台,
视频点播等平台进行设计. 在这个设计方案中, 时移业务采用微分片技术, 目的是让用户的体验 …
视频点播等平台进行设计. 在这个设计方案中, 时移业务采用微分片技术, 目的是让用户的体验 …
基于OpenCL 加速的SPH 流体仿真
肖苗苗, 刘箴, 史佳宾, 刘婷婷, 刘翠娟… - 系统仿真学报, 2015 - china-simulation.com
流体在虚拟现实场景中扮演重要角色, 基于物理模型的流体动画可以增强数值仿真的真实感.
但通常的基于物理模型的流体动画渲染, 如果没有采用并行计算, 不能达到实时模拟的效果 …
但通常的基于物理模型的流体动画渲染, 如果没有采用并行计算, 不能达到实时模拟的效果 …
An architecture for real time crowd simulation using multiple gpus
Computing and presenting crowd simulation in real-time requires an intensive processing
effort, since it is necessary processing the behavior and render of each entity. The advent of …
effort, since it is necessary processing the behavior and render of each entity. The advent of …
一种基于DirectCompute 加速的实时流体仿真框架
刘璐, 刘箴, 何高奇, 陈田, 刘婷婷, 刘翠娟 - 系统仿真学报, 2016 - china-simulation.com
针对流体仿真中流体粒子规模增大导致的仿真效率较低和较复杂固液边界处理耗时较长的问题,
提出了一种基于DirectCompute 加速的实时流体仿真框架, 仿真中采用一种基于网格的局部碰撞 …
提出了一种基于DirectCompute 加速的实时流体仿真框架, 仿真中采用一种基于网格的局部碰撞 …
Large viscoelastic fluid simulation on GPU
CJ dos Santos Brito, ALB Vieira-e-Silva… - 2017 16th Brazilian …, 2017 - ieeexplore.ieee.org
Viscoelastic materials, such as gels, gelatin, and mucus, are increasingly present in movies
and games. One common method to simulate this kind of fluid is the Smoothed Particle …
and games. One common method to simulate this kind of fluid is the Smoothed Particle …
Real Time Fluid Simulation Framework Based on DirectCompute
L Lu, L Zhen, G He, C Tian… - Journal of …, 2020 - dc-china-simulation …
A real time fluid simulation framework based on DirectCompute acceleration was proposed
to solve problems of low simulation efficiency that caused by the increasing fluid particle size …
to solve problems of low simulation efficiency that caused by the increasing fluid particle size …
Fluid Simulation of SPH Based on OpenCL
M Xiao, L Zhen, J Shi, T Liu… - Journal of …, 2020 - dc-china-simulation …
Fluid plays an important role in the Virtual Reality Scene. Physics-based fluid animation can
enhance the reality of numerical simulation. The efficiency of fluid animation based on …
enhance the reality of numerical simulation. The efficiency of fluid animation based on …