Does gamification increase engagement with online programs? A systematic review
Background Engagement in online programs is difficult to maintain. Gamification is the
recent trend that offers to increase engagement through the inclusion of game-like features …
recent trend that offers to increase engagement through the inclusion of game-like features …
Persuasive technology for health and wellness: State-of-the-art and emerging trends
The evolving field of persuasive and behavior change technology is increasingly targeted at
influencing behavior in the area of health and wellness. This paper provides an empirical …
influencing behavior in the area of health and wellness. This paper provides an empirical …
A survey on ambient intelligence in healthcare
Ambient Intelligence (AmI) is a new paradigm in information technology aimed at
empowering people's capabilities by means of digital environments that are sensitive …
empowering people's capabilities by means of digital environments that are sensitive …
Using feedback through digital technology to disrupt and change habitual behavior: A critical review of current literature
Habitual behavior is often hard to change because of a lack of self-monitoring skills. Digital
technologies offer an unprecedented chance to facilitate self-monitoring by delivering …
technologies offer an unprecedented chance to facilitate self-monitoring by delivering …
[HTML][HTML] Gamification for behavior change: A scientometric review
Gamification, which refers to the use of game design elements in non-game contexts,
provides similar experiences and motivations as games do; this makes gamification a useful …
provides similar experiences and motivations as games do; this makes gamification a useful …
[PDF][PDF] Gamifying Information Systems-a synthesis of Gamification mechanics and Dynamics.
Trying to take advantage of the growing passion for games, Gamification is a trending
phenomenon that aims at motivating people by applying elements common to games in …
phenomenon that aims at motivating people by applying elements common to games in …
Developing a gamified mobile application to encourage sustainable energy use in the office
Faced with growing pressures to become more environmentally sustainable, many
companies are exploring innovative ways to incorporate “green” practices into their business …
companies are exploring innovative ways to incorporate “green” practices into their business …
[HTML][HTML] Evaluating the impact of physical activity apps and wearables: interdisciplinary review
C McCallum, J Rooksby, CM Gray - JMIR mHealth and uHealth, 2018 - mhealth.jmir.org
Background: Although many smartphone apps and wearables have been designed to
improve physical activity, their rapidly evolving nature and complexity present challenges for …
improve physical activity, their rapidly evolving nature and complexity present challenges for …
Digital storytelling in education: A transmedia integration approach for the non-developers
M Palioura, C Dimoulas - Education Sciences, 2022 - mdpi.com
The present paper focuses on digital storytelling in education, emphasizing the teachers'
needs for familiarization with the new technological conditions. A transmedia integration …
needs for familiarization with the new technological conditions. A transmedia integration …
Altruism or egoism–how do game features motivate cooperation? An investigation into user we-intention and I-intention
Achieving cooperation between individuals is challenging and often driven by self-beneficial
motives. On the other hand, people also seem capable of subordinating their personal …
motives. On the other hand, people also seem capable of subordinating their personal …