The purpose of play: How HCI games research fails neurodivergent populations
Play presents a popular pastime for all humans, though not all humans play alike.
Subsequently, Human–Computer Interaction Games research is increasingly concerned …
Subsequently, Human–Computer Interaction Games research is increasingly concerned …
Mobile phones as medical devices in mental disorder treatment: an overview
F Gravenhorst, A Muaremi, J Bardram… - Personal and Ubiquitous …, 2015 - Springer
Mental disorders can have a significant, negative impact on sufferers' lives, as well as on
their friends and family, healthcare systems and other parts of society. Approximately 25% of …
their friends and family, healthcare systems and other parts of society. Approximately 25% of …
Smartphone-based recognition of states and state changes in bipolar disorder patients
A Grünerbl, A Muaremi, V Osmani… - IEEE journal of …, 2014 - ieeexplore.ieee.org
Today's health care is difficult to imagine without the possibility to objectively measure
various physiological parameters related to patients' symptoms (from temperature through …
various physiological parameters related to patients' symptoms (from temperature through …
Interactive technologies for autism
This book provides an in-depth review of the historical and state-of-the-art use of technology
by and for individuals with autism. The design, development, deployment, and evaluation of …
by and for individuals with autism. The design, development, deployment, and evaluation of …
Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders
JP Hourcade, SR Williams, EA Miller… - Proceedings of the …, 2013 - dl.acm.org
The increasing rates of diagnosis for Autism Spectrum Disorders (ASDs) have brought
unprecedented attention to these conditions. Interventions during childhood can increase …
unprecedented attention to these conditions. Interventions during childhood can increase …
Exploring motion-based touchless games for autistic children's learning
L Bartoli, C Corradi, F Garzotto… - Proceedings of the 12th …, 2013 - dl.acm.org
Our understanding of the effectiveness of motion-based touchless games for autistic children
is limited, because of the small amount of empirical studies and the limits of our current …
is limited, because of the small amount of empirical studies and the limits of our current …
Using smart phone mobility traces for the diagnosis of depressive and manic episodes in bipolar patients
In this paper we demonstrate how smart phone sensors, specifically inertial sensors and
GPS traces, can be used as an objective" measurement device" for aiding psychiatric …
GPS traces, can be used as an objective" measurement device" for aiding psychiatric …
Co-Design Beyond Words: 'Moments of Interaction'with Minimally-Verbal Children on the Autism Spectrum
Existing co-design methods support verbal children on the autism spectrum in the design
process, while their minimally-verbal peers are overlooked. We describe Co-Design Beyond …
process, while their minimally-verbal peers are overlooked. We describe Co-Design Beyond …
Automated sensing of daily activity: A new lens into development
K de Barbaro - Developmental psychobiology, 2019 - Wiley Online Library
Rapidly maturing technologies for sensing and activity recognition can provide
unprecedented access to the complex structure daily activity and interaction, promising new …
unprecedented access to the complex structure daily activity and interaction, promising new …
Smart-toy-edge-computing-oriented data exchange based on blockchain
J Yang, Z Lu, J Wu - Journal of Systems Architecture, 2018 - Elsevier
Smart toy is a specific IoT (Internet of Things) device, and its market demand is growing
dramatically. Combined with edge computing technology, smart toy can generate valuable …
dramatically. Combined with edge computing technology, smart toy can generate valuable …