Dynamic difficulty adjustment (DDA) in computer games: A review
M Zohaib - Advances in Human‐Computer Interaction, 2018 - Wiley Online Library
Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game's
features, behaviors, and scenarios in real‐time, depending on the player's skill, so that the …
features, behaviors, and scenarios in real‐time, depending on the player's skill, so that the …
Noninterpretive uses of artificial intelligence in radiology
We deem a computer to exhibit artificial intelligence (AI) when it performs a task that would
normally require intelligent action by a human. Much of the recent excitement about AI in the …
normally require intelligent action by a human. Much of the recent excitement about AI in the …
Predatory monetization schemes in video games (eg 'loot boxes') and internet gaming disorder.
DL King, PH Delfabbro - 2018 - psycnet.apa.org
Predatory monetization schemes in video games are purchasing systems that disguise or
withhold the long term cost of the activity until players are already financially and …
withhold the long term cost of the activity until players are already financially and …
Game difficulty adaptation and experience personalization: A literature review
PD Paraschos, DE Koulouriotis - International Journal of Human …, 2023 - Taylor & Francis
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …
game difficulty adaptation and experience personalization within the years 2005–2021 from …
Making learning fun: gaming in radiology education
O Awan, C Dey, H Salts, J Brian, J Fotos, E Royston… - Academic radiology, 2019 - Elsevier
With continued technologic advances, it is not surprising that gaming techniques are
increasingly being used in radiology residency programs. This comprehensive review on …
increasingly being used in radiology residency programs. This comprehensive review on …
[图书][B] Engagement Design
N Zagalo - 2020 - Springer
The Human–Computer Interaction Series, launched in 2004, publishes books that advance
the science and technology of developing systems which are effective and satisfying for …
the science and technology of developing systems which are effective and satisfying for …
Finding game levels with the right difficulty in a few trials through intelligent trial-and-error
Methods for dynamic difficulty adjustment allow games to be tailored to particular players to
maximize their engagement. However, current methods often only modify a limited set of …
maximize their engagement. However, current methods often only modify a limited set of …
Enemy within: Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment
Balancing games and producing content that remains interesting and challenging is a main
cost factor in the design and maintenance of games. Dynamic difficulty adjustments (DDA) …
cost factor in the design and maintenance of games. Dynamic difficulty adjustments (DDA) …
Diversifying dynamic difficulty adjustment agent by integrating player state models into Monte-Carlo tree search
Game developers have employed dynamic difficulty adjustment (DDA) in designing game
artificial intelligence (AI) to improve players' game experience by adjusting the skill of game …
artificial intelligence (AI) to improve players' game experience by adjusting the skill of game …
Dynamic difficulty adjustment approaches in video games: a systematic literature review
Providing an appropriate difficulty level in a game is critical for keeping players engaged.
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …