Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students

Y Wirani, T Nabarian, MS Romadhon - Procedia Computer Science, 2022 - Elsevier
Lecturers in Indonesia face the challenge of presenting interesting lectures so that they can
improve student achievement. One way that can do is to integrate gamification elements in …

A virtual reality lab for automotive service specialists: A knowledge transfer system in the digital age

I Makarova, J Mustafina, A Boyko, L Fatikhova… - Information, 2023 - mdpi.com
Under the influence of the COVID-19 pandemic, there is an accelerated transition from the
traditional form of knowledge transfer to online learning. Our study of 344 automotive …

Keberkesanan Kahoot terhadap pencapaian murid Sekolah Rendah dalam pembelajaran kosa kata bahasa Melayu

LY Yiing, Z Mahamod - Jurnal Dunia Pendidikan, 2021 - myjms.mohe.gov.my
Pembelajaran kosa kata bahasa Melayu amat penting supaya seseorang murid itu
berketerampilan berbahasa dalam kehidupan harian. Pembelajaran bahasa juga lebih …

Evaluasi pemanfaatan aplikasi game dalam ujian bahasa indonesia (studi kasus di sman 1 polanharjo klaten)

YB Arwansyah, NQH Putri, R Hidayat… - … Jurnal Kajian Bahasa …, 2022 - alfianunmul.com
This study aims to evaluate the implementation of the exam by utilizing game applications in
Indonesian subjects at SMA Negeri 1 Polanharjo. This study involved a teacher and four …

Evaluating Phillips' Game Rewards Taxonomy: Implications for the Gamification Design

B Botte, G Marinensi, H Aarts, S Bakkes… - … Conference on Games …, 2024 - Springer
This study evaluates the relevance of Phillips' reward taxonomy in the context of
contemporary video game design, with implications for modern gamification strategies …

Gamification in university teaching for Systems Engineering students at a Lima North University

JV Paragulla, L Andrade-Arenas… - 2020 IEEE World …, 2020 - ieeexplore.ieee.org
In this time, students are digital natives and live with digital technology permanently. The use
of cell phones among university students during the classroom is evident. The teacher …

Problems and Prospects of Using Remote Educational Technologies in the Context of Engineers' Digital Training

I Makarova, L Fatikhova, P Buyvol, G Parsin - International Conference on …, 2021 - Springer
In today's globalization world, society is facing unprecedented challenges posed by the
needs of urbanization and mobility. Such challenges become even more acute when …

Gamification of Learning Management System Improves Students' Engagement, Active Learning and Performance

OY Yuliana, Y Palumian - 2023 14th International Conference …, 2023 - ieeexplore.ieee.org
Many researchers have implemented gamification elements, ie, badges, leaderboards,
points, and levels, to enhance active learning. Few researchers use game elements and …

Playful tools and their impact on effective communication in software analysis process

JO Cruz, P Uceda, WC Silupu - 2020 IEEE World Conference …, 2020 - ieeexplore.ieee.org
In the Computer System engineering program, most students are afraid to express their
ideas and to speak in public. On the other side, the software modeling and analysis course …

Kahoot! Application in Medical Education: A Fact for Student Motivation Level

G Suryandari, AAG Sudarmanto - JMMR (Jurnal Medicoeticolegal …, 2020 - jmmr.umy.ac.id
An implementation and effort of technology in medical education to increase student
motivation of the large-scale classes are increasing worldwide. One of them is Kahoot!. This …