Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students
Lecturers in Indonesia face the challenge of presenting interesting lectures so that they can
improve student achievement. One way that can do is to integrate gamification elements in …
improve student achievement. One way that can do is to integrate gamification elements in …
A virtual reality lab for automotive service specialists: A knowledge transfer system in the digital age
Under the influence of the COVID-19 pandemic, there is an accelerated transition from the
traditional form of knowledge transfer to online learning. Our study of 344 automotive …
traditional form of knowledge transfer to online learning. Our study of 344 automotive …
Keberkesanan Kahoot terhadap pencapaian murid Sekolah Rendah dalam pembelajaran kosa kata bahasa Melayu
LY Yiing, Z Mahamod - Jurnal Dunia Pendidikan, 2021 - myjms.mohe.gov.my
Pembelajaran kosa kata bahasa Melayu amat penting supaya seseorang murid itu
berketerampilan berbahasa dalam kehidupan harian. Pembelajaran bahasa juga lebih …
berketerampilan berbahasa dalam kehidupan harian. Pembelajaran bahasa juga lebih …
Evaluasi pemanfaatan aplikasi game dalam ujian bahasa indonesia (studi kasus di sman 1 polanharjo klaten)
This study aims to evaluate the implementation of the exam by utilizing game applications in
Indonesian subjects at SMA Negeri 1 Polanharjo. This study involved a teacher and four …
Indonesian subjects at SMA Negeri 1 Polanharjo. This study involved a teacher and four …
Evaluating Phillips' Game Rewards Taxonomy: Implications for the Gamification Design
This study evaluates the relevance of Phillips' reward taxonomy in the context of
contemporary video game design, with implications for modern gamification strategies …
contemporary video game design, with implications for modern gamification strategies …
Gamification in university teaching for Systems Engineering students at a Lima North University
JV Paragulla, L Andrade-Arenas… - 2020 IEEE World …, 2020 - ieeexplore.ieee.org
In this time, students are digital natives and live with digital technology permanently. The use
of cell phones among university students during the classroom is evident. The teacher …
of cell phones among university students during the classroom is evident. The teacher …
Problems and Prospects of Using Remote Educational Technologies in the Context of Engineers' Digital Training
I Makarova, L Fatikhova, P Buyvol, G Parsin - International Conference on …, 2021 - Springer
In today's globalization world, society is facing unprecedented challenges posed by the
needs of urbanization and mobility. Such challenges become even more acute when …
needs of urbanization and mobility. Such challenges become even more acute when …
Gamification of Learning Management System Improves Students' Engagement, Active Learning and Performance
OY Yuliana, Y Palumian - 2023 14th International Conference …, 2023 - ieeexplore.ieee.org
Many researchers have implemented gamification elements, ie, badges, leaderboards,
points, and levels, to enhance active learning. Few researchers use game elements and …
points, and levels, to enhance active learning. Few researchers use game elements and …
Playful tools and their impact on effective communication in software analysis process
JO Cruz, P Uceda, WC Silupu - 2020 IEEE World Conference …, 2020 - ieeexplore.ieee.org
In the Computer System engineering program, most students are afraid to express their
ideas and to speak in public. On the other side, the software modeling and analysis course …
ideas and to speak in public. On the other side, the software modeling and analysis course …
Kahoot! Application in Medical Education: A Fact for Student Motivation Level
G Suryandari, AAG Sudarmanto - JMMR (Jurnal Medicoeticolegal …, 2020 - jmmr.umy.ac.id
An implementation and effort of technology in medical education to increase student
motivation of the large-scale classes are increasing worldwide. One of them is Kahoot!. This …
motivation of the large-scale classes are increasing worldwide. One of them is Kahoot!. This …