[HTML][HTML] A systematic review of gamification in e-Health

L Sardi, A Idri, JL Fernández-Alemán - Journal of biomedical informatics, 2017 - Elsevier
Gamification is a relatively new trend that focuses on applying game mechanics to non-
game contexts in order to engage audiences and to inject a little fun into mundane activities …

[HTML][HTML] Gamification of cognitive assessment and cognitive training: a systematic review of applications and efficacy

J Lumsden, EA Edwards, NS Lawrence… - JMIR serious …, 2016 - games.jmir.org
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive,
which often leads to participant disengagement. This, in turn, may negatively impact data …

Perceptions of students for gamification approach: Kahoot as a case study

H Bicen, S Kocakoyun - International Journal of emerging …, 2018 - avesis.anadolu.edu.tr
© 2018 Kassel University Press GmbH. A novel learning experience that increases student
motivation can be created in a learning environment that includes a gamification approach …

The maturing of gamification research

LE Nacke, S Deterding - Computers in Human Behavior, 2017 - Elsevier
Throughout history, many have championed the use of play, games, and game-inspired
design to improve the human condition. In the mid-2000s, the confluence of web …

The lens of intrinsic skill atoms: A method for gameful design

S Deterding - Human–Computer Interaction, 2015 - Taylor & Francis
The idea that game design can inspire the design of motivating, enjoyable interactive
systems has a long history in human-computer interaction. It currently experiences a …

Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity

O Zuckerman, A Gal-Oz - Personal and ubiquitous computing, 2014 - Springer
Game design elements are often implemented in persuasive systems aimed to promote
physical activity, a process called “gamification.” Gamification is believed to motivate users …

Gamification in employee selection: The development of a gamified assessment

K Georgiou, A Gouras, I Nikolaou - International journal of …, 2019 - Wiley Online Library
Gamification has attracted increased attention among organizations and human resource
professionals recently, as a novel and promising concept for attracting and selecting …

Level up your strategy: Towards a descriptive framework for meaningful enterprise gamification

U Ruhi - arXiv preprint arXiv:1605.09678, 2016 - arxiv.org
Gamification initiatives are currently top-of-mind for many organizations seeking to engage
their employees in creative ways, improve their productivity, and drive positive behavioural …

What role can videogames play in the COVID-19 pandemic?

HR Marston, R Kowert - Emerald Open Research, 2023 - emerald.com
Video games are often thought of as trite activities for younger generations. However,
research in game studies over the last few decades have revealed that games can be …

Research commentary: Setting a definition, context, and theory-based research agenda for the gamification of non-gaming applications

H Treiblmaier, LM Putz, PB Lowry - AIS Transactions on Human …, 2018 - aisel.aisnet.org
As a nascent area of study, gamification has attracted the interest of researchers in several
fields, but such researchers have scarcely focused on creating a theoretical foundation for …