Advanced medical displays: A literature review of augmented reality

T Sielhorst, M Feuerstein… - Journal of Display …, 2008 - ieeexplore.ieee.org
The impressive development of medical imaging technology during the last decades
provided physicians with an increasing amount of patient specific anatomical and functional …

An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

A survey of 3D object selection techniques for virtual environments

F Argelaguet, C Andujar - Computers & Graphics, 2013 - Elsevier
Computer graphics applications controlled through natural gestures are gaining increasing
popularity these days due to recent developments in low-cost tracking systems and gesture …

Creating immersive virtual environments based on open geospatial data and game engines

J Keil, D Edler, T Schmitt, F Dickmann - KN-Journal of Cartography and …, 2021 - Springer
Modern game engines like Unity allow users to create realistic 3D environments containing
terrains as well as natural and artificial objects easily and swiftly. In addition, recent …

Expected user experience of mobile augmented reality services: a user study in the context of shopping centres

T Olsson, E Lagerstam, T Kärkkäinen… - Personal and ubiquitous …, 2013 - Springer
The technical enablers for mobile augmented reality (MAR) are becoming robust enough to
allow the development of MAR services that are truly valuable for consumers. Such services …

Effect of frame rate on user experience, performance, and simulator sickness in virtual reality

J Wang, R Shi, W Zheng, W Xie, D Kao… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
The refresh rate of virtual reality (VR) head-mounted displays (HMDs) has been growing
rapidly in recent years because of the demand to provide higher frame rate content as it is …

Evaluating display fidelity and interaction fidelity in a virtual reality game

RP McMahan, DA Bowman… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
In recent years, consumers have witnessed a technological revolution that has delivered
more-realistic experiences in their own homes through high-definition, stereoscopic …

[图书][B] Level of detail for 3D graphics

D Luebke, M Reddy, JD Cohen, A Varshney, B Watson… - 2002 - books.google.com
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …

1€ filter: a simple speed-based low-pass filter for noisy input in interactive systems

G Casiez, N Roussel, D Vogel - … of the SIGCHI Conference on Human …, 2012 - dl.acm.org
The 1€ filter (" one Euro filter") is a simple algorithm to filter noisy signals for high precision
and responsiveness. It uses a first order low-pass filter with an adaptive cutoff frequency: at …

[图书][B] Virtual reality and the built environment

J Whyte - 2007 - taylorfrancis.com
This is the first text to focus on virtual reality applications for design of the built environment.
This guide explores the use of virtual reality at the practical level. It provides an overview of …