Effects of digital game-based STEM education on students' learning achievement: a meta-analysis
Many researchers have explored the impact of digital games on learning effects in different
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …
A systematic review of the role of learning games in fostering mathematics education in K-12 settings
In the recent decade, a number of literature reviews were conducted to examine the
effectiveness of learning games. However, prior reviews typically focused on providing a …
effectiveness of learning games. However, prior reviews typically focused on providing a …
Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …
Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023
Game based learning is game-based learning that involves games in the educational
process, aiming to increase learning activities. The purpose of this study is to capture …
process, aiming to increase learning activities. The purpose of this study is to capture …
The effect of game-based learning on student achievement: A meta-analysis study
B Karakoç, K Eryılmaz, E Turan Özpolat… - … , Knowledge and Learning, 2022 - Springer
The purpose of this study was to combine the results of the experimental studies conducted
between the years of 2000–2018 examining the effect of game-based learning method on …
between the years of 2000–2018 examining the effect of game-based learning method on …
Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review
Digital game-based learning research has received increasing attention in recent years due
to advances in technology. A systematic review was conducted to understand the current …
to advances in technology. A systematic review was conducted to understand the current …
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Effects of game-based learning on students' critical thinking: A meta-analysis
W Mao, Y Cui, MM Chiu, H Lei - Journal of Educational …, 2022 - journals.sagepub.com
As past studies showed mixed results, this meta-analysis determined game-based learning's
overall effect on students' critical thinking and tested for moderators, using 21 effect sizes …
overall effect on students' critical thinking and tested for moderators, using 21 effect sizes …
Effects of game-based learning on students' achievement in science: A meta-analysis
H Lei, MM Chiu, D Wang, C Wang… - Journal of Educational …, 2022 - journals.sagepub.com
This meta-analysis examines the effects of game-based learning (GBL), compared with
traditional instructional methods, on the science achievement of students, ranging from …
traditional instructional methods, on the science achievement of students, ranging from …
An umbrella review of the benefits and risks associated with youths' interactions with electronic screens
The influence of electronic screens on the health of children and adolescents and their
education is not well understood. In this prospectively registered umbrella review …
education is not well understood. In this prospectively registered umbrella review …