Effects of digital game-based STEM education on students' learning achievement: a meta-analysis

LH Wang, B Chen, GJ Hwang, JQ Guan… - International Journal of …, 2022 - Springer
Many researchers have explored the impact of digital games on learning effects in different
STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game …

A systematic review of the role of learning games in fostering mathematics education in K-12 settings

Y Pan, F Ke, X Xu - Educational Research Review, 2022 - Elsevier
In the recent decade, a number of literature reviews were conducted to examine the
effectiveness of learning games. However, prior reviews typically focused on providing a …

Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis

Z Cai, P Mao, D Wang, J He, X Chen, X Fan - Educational Psychology …, 2022 - Springer
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …

Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023

I Muhammad, FA Triansyah, A Fahri… - Jurnal Simki Pedagogia, 2023 - jiped.org
Game based learning is game-based learning that involves games in the educational
process, aiming to increase learning activities. The purpose of this study is to capture …

The effect of game-based learning on student achievement: A meta-analysis study

B Karakoç, K Eryılmaz, E Turan Özpolat… - … , Knowledge and Learning, 2022 - Springer
The purpose of this study was to combine the results of the experimental studies conducted
between the years of 2000–2018 examining the effect of game-based learning method on …

Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review

PY Chen, GJ Hwang, SY Yeh, YT Chen… - Journal of Computers in …, 2021 - Springer
Digital game-based learning research has received increasing attention in recent years due
to advances in technology. A systematic review was conducted to understand the current …

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

Y Gui, Z Cai, Y Yang, L Kong, X Fan, RH Tai - International Journal of …, 2023 - Springer
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …

Effects of game-based learning on students' critical thinking: A meta-analysis

W Mao, Y Cui, MM Chiu, H Lei - Journal of Educational …, 2022 - journals.sagepub.com
As past studies showed mixed results, this meta-analysis determined game-based learning's
overall effect on students' critical thinking and tested for moderators, using 21 effect sizes …

Effects of game-based learning on students' achievement in science: A meta-analysis

H Lei, MM Chiu, D Wang, C Wang… - Journal of Educational …, 2022 - journals.sagepub.com
This meta-analysis examines the effects of game-based learning (GBL), compared with
traditional instructional methods, on the science achievement of students, ranging from …

An umbrella review of the benefits and risks associated with youths' interactions with electronic screens

T Sanders, M Noetel, P Parker… - Nature Human …, 2024 - nature.com
The influence of electronic screens on the health of children and adolescents and their
education is not well understood. In this prospectively registered umbrella review …