Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

Removing the HUD: the impact of non-diegetic game elements and expertise on player involvement

I Iacovides, A Cox, R Kennedy, P Cairns… - Proceedings of the 2015 …, 2015 - dl.acm.org
Previous research has shown that player involvement can be influenced by a range of
factors, from the controllers used to the perceived level of challenge provided by the game …

” Chat Has No Chill”: A Novel Physiological Interaction For Engaging Live Streaming Audiences

RB Robinson, R Rheeder, M Klarkowski… - Proceedings of the 2022 …, 2022 - dl.acm.org
Now more than ever, people are using online platforms to communicate. Twitch, the
foremost platform for live game streaming, offers many communication modalities. However …

The immersive virtual reality experience: A typology of users revealed through multiple correspondence analysis combined with cluster analysis technique

PJ Rosa, D Morais, P Gamito, J Oliveira… - … , behavior, and social …, 2016 - liebertpub.com
Immersive virtual reality is thought to be advantageous by leading to higher levels of
presence. However, and despite users getting actively involved in immersive three …

Age, familiarity, and intuitive use: An empirical investigation

S Lawry, V Popovic, A Blackler, H Thompson - Applied ergonomics, 2019 - Elsevier
Research has shown that older adults interact with products less intuitively than younger
adults, and that familiarity is an essential element of intuitive interaction. This paper reports …

Controlling VR games: control schemes and the player experience

E Martel, K Muldner - Entertainment computing, 2017 - Elsevier
Control schemes are central to the player experience as they dictate how users interact with
the game world. Since the 1990s, desktop 3D games have used a standard control scheme …

Comparing gamepad and naturally-mapped controller effects on perceived virtual reality experiences

M Ali, RE Cardona-Rivera - ACM Symposium on Applied Perception …, 2020 - dl.acm.org
A virtual reality (VR) system's interface determines its corresponding interaction fidelity.
While there exist several naturally-mapped interfaces, these have not been directly …

Exploring the weak association between flow experience and performance in virtual environments

Y Bian, C Yang, C Zhou, J Liu, W Gai, X Meng… - Proceedings of the …, 2018 - dl.acm.org
Many studies conducted in non-virtual activities have shown that flow significantly influences
performance, yet studies in virtual activities often reveal only a weak association. This paper …

Measuring intuitive use: Theoretical foundations

D Reinhardt, J Hurtienne - International Journal of Human …, 2024 - Taylor & Francis
Intuitive use is a notoriously vague concept. Several research groups have been developing
a wealth of definitions and ways of measuring intuitive use that show only few …